Files
bullet3/build3/premake4.lua
erwin coumans 69e5454d18 Add the old Bullet 2.x obsolete demos, and CMake buildsystem files, and gradually move them to newer Bullet 3.x structure
Use statically linked freeglut, instead of dynamic glut for the obsolete Bullet 2.x demos
Add the 'reset' method to b3GpuDynamicsWorld, and use it in the BasicGpuDemo (pretty slow in debug mode, use release mode)
Don't crash in btCollisionWorld, if there is no collision dispatcher
2013-12-19 12:40:59 -08:00

158 lines
3.5 KiB
Lua

solution "0MySolution"
-- Multithreaded compiling
if _ACTION == "vs2010" or _ACTION=="vs2008" then
buildoptions { "/MP" }
end
act = ""
if _ACTION then
act = _ACTION
end
newoption
{
trigger = "bullet2gpu",
description = "Enable Bullet 2.x GPU using b3GpuDynamicsWorld bridge to Bullet 3.x"
}
newoption
{
trigger = "enet",
description = "Enable enet NAT punchthrough test"
}
configurations {"Release", "Debug"}
configuration "Release"
flags { "Optimize", "EnableSSE2","StaticRuntime", "NoMinimalRebuild", "FloatFast"}
configuration "Debug"
defines {"_DEBUG=1"}
flags { "Symbols", "StaticRuntime" , "NoMinimalRebuild", "NoEditAndContinue" ,"FloatFast"}
if os.is("Linux") then
if os.is64bit() then
platforms {"x64"}
else
platforms {"x32"}
end
else
platforms {"x32", "x64"}
end
configuration {"x32"}
targetsuffix ("_" .. act)
configuration "x64"
targetsuffix ("_" .. act .. "_64" )
configuration {"x64", "debug"}
targetsuffix ("_" .. act .. "_x64_debug")
configuration {"x64", "release"}
targetsuffix ("_" .. act .. "_x64_release" )
configuration {"x32", "debug"}
targetsuffix ("_" .. act .. "_debug" )
configuration{}
postfix=""
if _ACTION == "xcode4" then
xcodebuildsettings
{
'ARCHS = "$(ARCHS_STANDARD_32_BIT) $(ARCHS_STANDARD_64_BIT)"',
'VALID_ARCHS = "x86_64 i386"',
}
end
flags { "NoRTTI", "NoExceptions"}
defines { "_HAS_EXCEPTIONS=0" }
targetdir "../bin"
location("./" .. act .. postfix)
projectRootDir = os.getcwd() .. "/../"
print("Project root directroy: " .. projectRootDir);
dofile ("findOpenCL.lua")
dofile ("findDirectX11.lua")
dofile ("findOpenGLGlewGlut.lua")
language "C++"
include "../Demos3/GpuDemos"
-- include "../Demos3/CpuDemos"
include "../Demos3/Wavefront"
include "../btgui/MultiThreading"
include "../btgui/OpenGLWindow"
include "../Demos3/ImplicitCloth"
include "../Demos3/SimpleOpenGL3"
-- include "../demo/gpudemo"
-- include "../btgui/MidiTest"
-- include "../opencl/vector_add_simplified"
-- include "../opencl/vector_add"
include "../btgui/Gwen"
include "../btgui/GwenOpenGLTest"
include "../test/clew"
include "../Demos3/GpuGuiInitialize"
include "../test/OpenCL/BasicInitialize"
include "../test/OpenCL/KernelLaunch"--
-- include "../test/OpenCL/BroadphaseCollision"
-- include "../test/OpenCL/NarrowphaseCollision"
include "../test/OpenCL/ParallelPrimitives"
include "../test/OpenCL/RadixSortBenchmark"
include "../src/BulletDynamics"
include "../src/BulletCollision"
include "../src/LinearMath"
include "../Demos3/bullet2/BasicDemo"
include "../Demos3/bullet2/FeatherstoneMultiBodyDemo"
include "../src/Bullet3Dynamics"
include "../src/Bullet3Common"
include "../src/Bullet3Geometry"
include "../src/Bullet3Collision"
include "../src/Bullet3Serialize/Bullet2FileLoader"
include "../src/Bullet3OpenCL"
-- include "../demo/gpu_initialize"
-- include "../opencl/lds_bank_conflict"
-- include "../opencl/reduce"
include "../btgui/OpenGLTrueTypeFont"
-- include "../btgui/OpenGLWindow"
-- include "../demo/ObjLoader"
-- include "../test/b3DynamicBvhBroadphase"
if _OPTIONS["enet"] then
include "../btgui/enet"
include "../test/enet/server"
include "../test/enet/client"
end
if _OPTIONS["bullet2gpu"] then
include "../src/LinearMath"
include "../src/BulletCollision"
include "../src/BulletDynamics"
include "../src/BulletSoftBody"
include "../ObsoleteDemos/HelloWorld"
include "../Demos3"
end