57 lines
1.4 KiB
CMake
57 lines
1.4 KiB
CMake
# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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)
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SET(SERIALIZE_FILES
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bChunk.cpp
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bChunk.h
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bCommon.h
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bDefines.h
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bDNA.cpp
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bDNA.h
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bFile.cpp
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bFile.h
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btBulletFile.cpp
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btBulletFile.h
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)
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IF (USE_GLUT)
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LINK_LIBRARIES(
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OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppSerializeDemo
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main.cpp
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$(SERIALIZE_FILES)
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SerializeDemo.cpp
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SerializeDemo.h
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)
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ELSE (USE_GLUT)
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LINK_LIBRARIES(
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OpenGLSupport BulletDynamics BulletCollision LinearMath ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppSerializeDemo
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WIN32
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../OpenGL/Win32AppMain.cpp
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Win32SerializeDemo.cpp
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${SERIALIZE_FILES}
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SerializeDemo.cpp
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SerializeDemo.h
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)
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ENDIF (USE_GLUT) |