pass events (keyboard, mouse, vr controllers etc) to the plugin, and clear them after the tick callback, so that it doesn't interfere with Python 'getEvents'
26 lines
705 B
C
26 lines
705 B
C
#ifndef TEST_PLUGIN_H
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#define TEST_PLUGIN_H
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#include "../b3PluginAPI.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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//initPlugin, exitPlugin and executePluginCommand are required, otherwise plugin won't load
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B3_SHARED_API int initPlugin_vrSyncPlugin(struct b3PluginContext* context);
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B3_SHARED_API void exitPlugin_vrSyncPlugin(struct b3PluginContext* context);
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B3_SHARED_API int executePluginCommand_vrSyncPlugin(struct b3PluginContext* context, const struct b3PluginArguments* arguments);
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//preTickPluginCallback and postTickPluginCallback are optional.
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B3_SHARED_API int preTickPluginCallback_vrSyncPlugin(struct b3PluginContext* context);
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#ifdef __cplusplus
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};
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#endif
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#endif//#define TEST_PLUGIN_H
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