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bullet3/examples/ThirdPartyLibs/Gwen/Renderers/DirectX9.h

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1.7 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#ifndef GWEN_RENDERERS_DIRECTX9_H
#define GWEN_RENDERERS_DIRECTX9_H
#include "Gwen/Gwen.h"
#include "Gwen/BaseRender.h"
struct VERTEXFORMAT2D
{
FLOAT x, y, z, rhw;
DWORD color;
float u, v;
};
#define D3DFVF_VERTEXFORMAT2D ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 )
namespace Gwen
{
namespace Renderer
{
class GWEN_EXPORT DirectX9 : public Gwen::Renderer::Base
{
public:
DirectX9( IDirect3DDevice9* pDevice );
~DirectX9();
virtual void Begin();
virtual void End();
virtual void Release();
virtual void SetDrawColor(Gwen::Color color);
virtual void DrawLine( int x, int y, int a, int b );
virtual void DrawFilledRect( Gwen::Rect rect );
virtual void LoadFont( Gwen::Font* pFont );
virtual void FreeFont( Gwen::Font* pFont );
virtual void RenderText( Gwen::Font* pFont, Gwen::Point pos, const Gwen::UnicodeString& text );
virtual Gwen::Point MeasureText( Gwen::Font* pFont, const Gwen::UnicodeString& text );
void StartClip();
void EndClip();
void DrawTexturedRect( Gwen::Texture* pTexture, Gwen::Rect pTargetRect, float u1=0.0f, float v1=0.0f, float u2=1.0f, float v2=1.0f );
void LoadTexture( Gwen::Texture* pTexture );
void FreeTexture( Gwen::Texture* pTexture );
protected:
void* m_pCurrentTexture;
IDirect3DDevice9* m_pDevice;
DWORD m_Color;
void Flush();
void AddVert( int x, int y );
void AddVert( int x, int y, float u, float v );
static const int MaxVerts = 1024;
VERTEXFORMAT2D m_pVerts[MaxVerts];
int m_iVertNum;
Gwen::Font::List m_FontList;
};
}
}
#endif