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bullet3/Demos3/GpuDemos/rigidbody/BulletDataExtractor.h

53 lines
1.8 KiB
C++

#ifndef BULLET_DATA_EXTRACTOR_H
#define BULLET_DATA_EXTRACTOR_H
#include "Bullet3Serialize/Bullet2FileLoader/autogenerated/bullet2.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include "Bullet3Common/b3Vector3.h"
class GLInstancingRenderer;
class b3GpuRigidBodyPipeline;
class b3GpuNarrowPhase;
void createScene(GLInstancingRenderer& renderer,b3GpuNarrowPhase& np, b3GpuRigidBodyPipeline& rbWorld, const char* fileName);
namespace bParse
{
class b3BulletFile;
};
class b3BulletDataExtractor
{
GLInstancingRenderer& m_renderer;
b3GpuNarrowPhase& m_np;
b3GpuRigidBodyPipeline& m_rbPipeline;
public:
b3AlignedObjectArray<struct InstanceGroup*> m_instanceGroups;
b3AlignedObjectArray<struct GraphicsShape*> m_graphicsShapes;
b3BulletDataExtractor(GLInstancingRenderer& renderer, b3GpuNarrowPhase& np, b3GpuRigidBodyPipeline& rbPipeline);
virtual ~b3BulletDataExtractor();
virtual void convertAllObjects(bParse::b3BulletFile* bulletFile);
//return -1 for invalid
virtual int convertCollisionShape( Bullet3SerializeBullet2::b3CollisionShapeData* shapeData );
virtual int createPlaneShape( const Bullet3SerializeBullet2::b3Vector3FloatData& planeNormal, float planeConstant, const Bullet3SerializeBullet2::b3Vector3FloatData& localScaling);
virtual int createBoxShape( const Bullet3SerializeBullet2::b3Vector3FloatData& halfDimensions, const Bullet3SerializeBullet2::b3Vector3FloatData& localScaling, float collisionMargin);
virtual int createSphereShape( float radius, const Bullet3SerializeBullet2::b3Vector3FloatData& localScaling, float collisionMargin);
static GraphicsShape* createGraphicsShapeFromConvexHull(const b3Vector3* tmpPoints, int numPoints);
static GraphicsShape* createGraphicsShapeFromWavefrontObj(class objLoader* obj);
};
#endif //BULLET_DATA_EXTRACTOR_H