Files
bullet3/Demos3/GpuDemos/shadows/ShadowMapDemo.h
erwin coumans 6d6ef5d3dc fixed many memory leaks
added working shadows, using basic shadow mapping
2013-06-30 23:19:14 -07:00

41 lines
737 B
C++

#ifndef SHADOW_MAP_DEMO_H
#define SHADOW_MAP_DEMO_H
#include "../GpuDemo.h"
#include "Bullet3Common/b3Vector3.h"
class ShadowMapDemo : public GpuDemo
{
struct ShadowMapDemoInternalData* m_shadowData;
public:
ShadowMapDemo();
virtual ~ShadowMapDemo();
virtual const char* getName()
{
return "ShadowMapDemo";
}
virtual void initPhysics(const ConstructionInfo& ci);
virtual void exitPhysics();
virtual void renderScene();
void createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling);
virtual void clientMoveAndDisplay();
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ShadowMapDemo;
return demo;
}
};
#endif //SHADOW_MAP_DEMO_H