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bullet3/Extras/COLLADA_DOM/include/1.4/dom/domAnimation.h

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/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#ifndef __domAnimation_h__
#define __domAnimation_h__
#include <dom/domTypes.h>
#include <dom/domElements.h>
#include <dom/domAsset.h>
#include <dom/domSource.h>
#include <dom/domSampler.h>
#include <dom/domChannel.h>
#include <dom/domAnimation.h>
#include <dom/domExtra.h>
/**
* The animation element categorizes the declaration of animation information.
* The animation hierarchy contains elements that describe the animations
* key-frame data and sampler functions, ordered in such a way to group together
* animations that should be executed together.
*/
class domAnimation : public daeElement
{
protected: // Attributes
/**
* The id attribute is a text string containing the unique identifier of
* this element. This value must be unique within the instance document.
* Optional attribute.
*/
xsID attrId;
/**
* The name attribute is the text string name of this element. Optional attribute.
*/
xsNCName attrName;
protected: // Elements
/**
* The animation element may contain an asset element. @see domAsset
*/
domAssetRef elemAsset;
/**
* The animation element may contain any number of source elements. @see
* domSource
*/
domSource_Array elemSource_array;
/**
* The animation element may contain any number of sampler elements. @see
* domSampler
*/
domSampler_Array elemSampler_array;
/**
* The animation element may contain any number of channel elements. @see
* domChannel
*/
domChannel_Array elemChannel_array;
/**
* The animation may be hierarchical and may contain any number of other
* animation elements. @see domAnimation
*/
domAnimation_Array elemAnimation_array;
/**
* The extra element may appear any number of times. @see domExtra
*/
domExtra_Array elemExtra_array;
/**
* Used to preserve order in elements that do not specify strict sequencing of sub-elements.
*/
daeElementRefArray _contents;
/**
* Used to preserve order in elements that have a complex content model.
*/
daeUIntArray _contentsOrder;
public: //Accessors and Mutators
/**
* Gets the id attribute.
* @return Returns a xsID of the id attribute.
*/
xsID getId() const { return attrId; }
/**
* Sets the id attribute.
* @param atId The new value for the id attribute.
*/
void setId( xsID atId ) { *(daeStringRef*)&attrId = atId;
_validAttributeArray[0] = true; }
/**
* Gets the name attribute.
* @return Returns a xsNCName of the name attribute.
*/
xsNCName getName() const { return attrName; }
/**
* Sets the name attribute.
* @param atName The new value for the name attribute.
*/
void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName;
_validAttributeArray[1] = true; }
/**
* Gets the asset element.
* @return a daeSmartRef to the asset element.
*/
const domAssetRef getAsset() const { return elemAsset; }
/**
* Gets the source element array.
* @return Returns a reference to the array of source elements.
*/
domSource_Array &getSource_array() { return elemSource_array; }
/**
* Gets the source element array.
* @return Returns a constant reference to the array of source elements.
*/
const domSource_Array &getSource_array() const { return elemSource_array; }
/**
* Gets the sampler element array.
* @return Returns a reference to the array of sampler elements.
*/
domSampler_Array &getSampler_array() { return elemSampler_array; }
/**
* Gets the sampler element array.
* @return Returns a constant reference to the array of sampler elements.
*/
const domSampler_Array &getSampler_array() const { return elemSampler_array; }
/**
* Gets the channel element array.
* @return Returns a reference to the array of channel elements.
*/
domChannel_Array &getChannel_array() { return elemChannel_array; }
/**
* Gets the channel element array.
* @return Returns a constant reference to the array of channel elements.
*/
const domChannel_Array &getChannel_array() const { return elemChannel_array; }
/**
* Gets the animation element array.
* @return Returns a reference to the array of animation elements.
*/
domAnimation_Array &getAnimation_array() { return elemAnimation_array; }
/**
* Gets the animation element array.
* @return Returns a constant reference to the array of animation elements.
*/
const domAnimation_Array &getAnimation_array() const { return elemAnimation_array; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
/**
* Gets the _contents array.
* @return Returns a reference to the _contents element array.
*/
daeElementRefArray &getContents() { return _contents; }
/**
* Gets the _contents array.
* @return Returns a constant reference to the _contents element array.
*/
const daeElementRefArray &getContents() const { return _contents; }
protected:
/**
* Constructor
*/
domAnimation() : attrId(), attrName(), elemAsset(), elemSource_array(), elemSampler_array(), elemChannel_array(), elemAnimation_array(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domAnimation() {}
/**
* Copy Constructor
*/
domAnimation( const domAnimation &cpy ) : daeElement() { (void)cpy; }
/**
* Overloaded assignment operator
*/
virtual domAnimation &operator=( const domAnimation &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @param bytes The size allocated for this instance.
* @return a daeElementRef referencing an instance of this object.
*/
static daeElementRef create(daeInt bytes);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static daeMetaElement* registerElement();
public: // STATIC MEMBERS
/**
* The daeMetaElement that describes this element in the meta object reflection framework.
*/
static daeMetaElement* _Meta;
};
#endif