Files
bullet3/Extras/simdmathlibrary/ppu/divi4.c
ejcoumans 7529cdb3f6 Added SCE SIMD math library in Extras/simdmathlibrary
The upcoming vectormath that will used to speed up the SPU version of Extras/BulletMultiThreaded depends on this.
2007-07-23 04:58:24 +00:00

104 lines
4.0 KiB
C

/* divi4 -
Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
All rights reserved.
Redistribution and use in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Sony Computer Entertainment Inc nor the names
of its contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#include <simdmath.h>
#include <altivec.h>
#include "common-types.h"
// divi4 - for each of four integer slots, compute quotient and remainder of numer/denom
// and store in divi4_t struct. Divide by zero produces quotient = 0, remainder = numerator.
divi4_t
divi4 (vec_int4 numer, vec_int4 denom )
{
vec_int4 minusone = vec_splatsi4(-1);
vec_uint4 zero = vec_splatsu4(0);
vec_uint4 one = vec_splatsu4(1);
vec_uint4 k158 = vec_splatsu4(158);
vec_uint4 k23 = vec_splatsu4(23);
divi4_t res;
vec_uint4 numerPos, denomPos, quotNeg;
vec_uint4 numerAbs, denomAbs;
vec_uint4 denomZeros, numerZeros, shift, denomShifted, oneShifted;
vec_uint4 quot, newQuot, skip, newNum, cont;
int anyCont;
// determine whether result needs sign change
numerPos = (vec_uint4)vec_cmpgt( numer, minusone );
denomPos = (vec_uint4)vec_cmpgt( denom, minusone );
quotNeg = vec_xor( numerPos, denomPos );
// use absolute values of numerator, denominator
numerAbs = (vec_uint4)vec_sel( vec_sub( (vec_int4)zero, numer ), numer, numerPos );
denomAbs = (vec_uint4)vec_sel( vec_sub( (vec_int4)zero, denom ), denom, denomPos );
// get difference of leading zeros to align denom with numer
denomZeros = vec_sub( k158, vec_sr( (vec_uint4)vec_ctf( denomAbs, 0 ), k23 ) );
numerZeros = vec_sub( k158, vec_sr( (vec_uint4)vec_ctf( numerAbs, 0 ), k23 ) );
shift = vec_sub( denomZeros, numerZeros );
denomShifted = vec_sl( denomAbs, shift );
oneShifted = vec_sl( one, shift );
oneShifted = vec_sel( oneShifted, zero, vec_or( vec_cmpeq( denomAbs, zero ),
vec_cmpgt( denomAbs, numerAbs ) ) );
// long division
quot = zero;
do
{
cont = (vec_uint4)vec_cmpgt( oneShifted, zero );
anyCont = vec_any_gt( oneShifted, zero );
skip = (vec_uint4)vec_cmpgt( denomShifted, numerAbs );
newQuot = vec_or( quot, oneShifted );
newNum = vec_sub( numerAbs, denomShifted );
oneShifted = vec_sr( oneShifted, one );
denomShifted = vec_sr( denomShifted, one );
quot = vec_sel( newQuot, quot, skip );
numerAbs = vec_sel( numerAbs, newNum, vec_andc( cont, skip ) );
}
while ( anyCont );
res.quot = (vec_int4)vec_sel( quot, vec_sub( zero, quot ), quotNeg );
res.rem = (vec_int4)vec_sel( (vec_uint4)vec_sub( (vec_int4)zero, (vec_int4)numerAbs ), numerAbs, numerPos );
return res;
}