The upcoming vectormath that will used to speed up the SPU version of Extras/BulletMultiThreaded depends on this.
64 lines
2.6 KiB
C
64 lines
2.6 KiB
C
/* expm1f4 -
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Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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All rights reserved.
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Redistribution and use in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of the Sony Computer Entertainment Inc nor the names
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of its contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <simdmath.h>
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#include <spu_intrinsics.h>
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#define _EXPF_H_C1 ((float)-0.6931470632553101f)
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#define _EXPF_H_C2 ((float)-1.1730463525082e-7f)
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#define _EXPF_H_INVLN2 ((float)1.4426950408889634f)
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vector float
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expf4 (vector float x)
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{
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vec_uchar16 xnegmask = (vec_uchar16)spu_cmpgt(spu_splats(0.0f), x);
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vec_float4 goffset = spu_sel(spu_splats((float) 0.5f),spu_splats((float)-0.5f),xnegmask);
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vec_float4 g = spu_mul(x, spu_splats(_EXPF_H_INVLN2));
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vec_int4 xexp = spu_convts(spu_add(g, goffset),0);
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g = spu_convtf(xexp, 0);
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g = spu_madd(g, spu_splats(_EXPF_H_C2), spu_madd(g, spu_splats(_EXPF_H_C1), x));
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vec_float4 z = spu_mul(g, g);
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vec_float4 a = spu_mul(z, spu_splats((float)0.0999748594f));
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vec_float4 b = spu_mul(g,
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spu_madd(z,
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spu_splats((float)0.0083208258f),
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spu_splats((float)0.4999999992f)
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)
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);
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vec_float4 foo = divf4(spu_add(spu_splats(1.0f), spu_add(a, b)),
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spu_add(spu_splats(1.0f), spu_sub(a, b)));
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return ldexpf4(foo, xexp);
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}
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