Files
bullet3/Demos3/GpuDemos/constraints/ConstraintsDemo.h
2013-07-02 11:07:50 -07:00

47 lines
972 B
C++

#ifndef B3_GPU_CONSTRAINTS_DEMO_H
#define B3_GPU_CONSTRAINTS_DEMO_H
#include "../rigidbody/GpuRigidBodyDemo.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
class GpuConstraintsDemo : public GpuRigidBodyDemo
{
protected:
class GLPrimitiveRenderer* m_primRenderer;
class b3GpuRaycast* m_raycaster;
public:
GpuConstraintsDemo() :m_primRenderer(0), m_raycaster(0)
{
}
virtual ~GpuConstraintsDemo(){}
virtual const char* getName()
{
return "GpuConstraints";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuConstraintsDemo;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void destroyScene();
virtual int createDynamicsObjects(const ConstructionInfo& ci);
virtual int createDynamicsObjects2(const ConstructionInfo& ci,const float* vertices, int numVertices, const int* indices,int numIndices);
virtual void createStaticEnvironment(const ConstructionInfo& ci);
};
#endif //B3_GPU_CONSTRAINTS_DEMO_H