Small cleanup of cmake build for NVIDIA and AMD OpenCL
For AMD Stream SDK use:
INCLUDE_DIRECTORIES( ${AMD_OPENCL_INCLUDES} )
LINK_LIBRARIES( ${CMAKE_ATISTREAMSDK_LIBPATH}/OpenCL.lib )
For NVIDIA CUDA SDK:
INCLUDE_DIRECTORIES( ${NVIDIA_OPENCL_INCLUDES} )
LINK_LIBRARIES( ${NVIDIA_OPENCL_LIBRARIES})
34 lines
1.4 KiB
C++
34 lines
1.4 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <MiniCL/cl_MiniCL_Defs.h>
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#define MSTRINGIFY(A) A
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#define LOCAL_SIZE_MAX 1024U
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#include "../ParticlesOCL.cl"
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MINICL_REGISTER(kComputeCellId)
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MINICL_REGISTER(kClearCellStart)
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MINICL_REGISTER(kFindCellStart)
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MINICL_REGISTER(kIntegrateMotion)
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MINICL_REGISTER(kCollideParticles)
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MINICL_REGISTER(kBitonicSortCellIdLocal)
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MINICL_REGISTER(kBitonicSortCellIdLocal1)
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MINICL_REGISTER(kBitonicSortCellIdMergeGlobal)
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MINICL_REGISTER(kBitonicSortCellIdMergeLocal)
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