Files
bullet3/Demos3/AllBullet2Demos/BulletDemoEntries.h
Erwin Coumans 7b28e86c7b add improved btGeneric6DofSpring2Constraint, thanks to Puhr Gabor and Tamas Umenhoffer!
improved the new demo testbed (work-in-progress)
add basic Lua demo, import URDF test, STL import, obj import
2014-08-20 16:28:16 -07:00

135 lines
3.7 KiB
C

#ifndef BULLET_DEMO_ENTRIES_H
#define BULLET_DEMO_ENTRIES_H
#include "BulletDemoInterface.h"
#include "../bullet2/BasicDemo/BasicDemo.h"
#include "../bullet2/BasicDemo/HingeDemo.h"
#include "../bullet2/BasicDemo/HingeDemo.h"
#include "../bullet2/FeatherstoneMultiBodyDemo/BulletMultiBodyDemos.h"
#include "../bullet2/FeatherstoneMultiBodyDemo/MultiDofDemo.h"
#include "../bullet2/RagdollDemo/RagdollDemo.h"
#include "../bullet2/LuaDemo/LuaPhysicsSetup.h"
#include "../bullet2/ChainDemo/ChainDemo.h"
#include "../../Demos/CcdPhysicsDemo/CcdPhysicsSetup.h"
#include "../../Demos/ConstraintDemo/ConstraintPhysicsSetup.h"
#include "../ImportURDFDemo/ImportURDFSetup.h"
#include "../ImportObjDemo/ImportObjSetup.h"
#include "../ImportSTLDemo/ImportSTLSetup.h"
static BulletDemoInterface* LuaDemoCreateFunc(SimpleOpenGL3App* app)
{
CommonPhysicsSetup* physicsSetup = new LuaPhysicsSetup(app);
return new BasicDemo(app, physicsSetup);
}
static BulletDemoInterface* MyCcdPhysicsDemoCreateFunc(SimpleOpenGL3App* app)
{
CommonPhysicsSetup* physicsSetup = new CcdPhysicsSetup();
return new BasicDemo(app, physicsSetup);
}
static BulletDemoInterface* MyKinematicObjectCreateFunc(SimpleOpenGL3App* app)
{
CommonPhysicsSetup* physicsSetup = new KinematicObjectSetup();
return new BasicDemo(app, physicsSetup);
}
static BulletDemoInterface* MyConstraintCreateFunc(SimpleOpenGL3App* app)
{
CommonPhysicsSetup* physicsSetup = new ConstraintPhysicsSetup();
return new BasicDemo(app, physicsSetup);
}
static BulletDemoInterface* MyImportUrdfCreateFunc(SimpleOpenGL3App* app)
{
CommonPhysicsSetup* physicsSetup = new ImportUrdfDemo();
return new BasicDemo(app, physicsSetup);
}
static BulletDemoInterface* MyImportObjCreateFunc(SimpleOpenGL3App* app)
{
CommonPhysicsSetup* physicsSetup = new ImportObjDemo(app);
return new BasicDemo(app, physicsSetup);
}
static BulletDemoInterface* MyImportSTLCreateFunc(SimpleOpenGL3App* app)
{
CommonPhysicsSetup* physicsSetup = new ImportSTLDemo(app);
return new BasicDemo(app, physicsSetup);
}
struct BulletDemoEntry
{
int m_menuLevel;
const char* m_name;
BulletDemoInterface::CreateFunc* m_createFunc;
};
static BulletDemoEntry allDemos[]=
{
//{"emptydemo",EmptyBulletDemo::MyCreateFunc},
{0,"API Demos", 0},
{1,"BasicDemo",BasicDemo::MyCreateFunc},
{ 1, "CcdDemo", MyCcdPhysicsDemoCreateFunc },
{ 1, "Kinematic", MyKinematicObjectCreateFunc },
{ 1, "Constraints", MyConstraintCreateFunc },
{ 1, "LuaDemo",LuaDemoCreateFunc},
{0,"File Formats", 0},
//@todo(erwincoumans) { 1, "bullet", MyImportSTLCreateFunc},
{ 1, "Wavefront Obj", MyImportObjCreateFunc},
{ 1, "URDF", MyImportUrdfCreateFunc },
{ 1, "STL", MyImportSTLCreateFunc},
/* {1,"ChainDemo",ChainDemo::MyCreateFunc},
// {0, "Stress tests", 0 },
{1,"SIHingeDemo",HingeDemo::SICreateFunc},
{1,"PGSHingeDemo",HingeDemo::PGSCreateFunc},
{1,"DantzigHingeDemo",HingeDemo::DantzigCreateFunc},
{1,"LemkeHingeDemo",HingeDemo::LemkeCreateFunc},
{1,"InertiaHingeDemo",HingeDemo::InertiaCreateFunc},
{1,"ABMHingeDemo",HingeDemo::FeatherstoneCreateFunc},
{1,"Ragdoll",RagDollDemo::MyCreateFunc},
*/
{ 0, "Multibody" ,0},
{1,"MultiBody1",FeatherstoneDemo1::MyCreateFunc},
// {"MultiBody2",FeatherstoneDemo2::MyCreateFunc},
{1,"MultiDofDemo",MultiDofDemo::MyCreateFunc},
};
#include <stdio.h>
static void saveCurrentDemoEntry(int currentEntry,const char* startFileName)
{
FILE* f = fopen(startFileName,"w");
if (f)
{
fprintf(f,"%d\n",currentEntry);
fclose(f);
}
};
static int loadCurrentDemoEntry(const char* startFileName)
{
int currentEntry= 0;
FILE* f = fopen(startFileName,"r");
if (f)
{
fscanf(f,"%d",&currentEntry);
fclose(f);
}
return currentEntry;
};
#endif//BULLET_DEMO_ENTRIES_H