Files
bullet3/examples/pybullet/examples/load_soft_body.py
erwincoumans 01f58f8f02 PyBullet: soft bodies are rendered, so we don't need to also render wireframes in regular mode.
Use glBufferSubData instead of glMapBuffer/glUnmapBuffer, much faster soft body vertex sync.
Don't use a separate btSoftBodyWorldInfo, use the existing one in btSoftMultiBodyDynamicsWorld.
2018-02-18 11:09:42 -08:00

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Python

import pybullet as p
from time import sleep
physicsClient = p.connect(p.GUI)
p.setGravity(0,0,-10)
planeId = p.loadURDF("plane.urdf")
bunnyId = p.loadSoftBody("bunny.obj")
p.loadURDF("cube_small.urdf",[1,0,1])
useRealTimeSimulation = 1
if (useRealTimeSimulation):
p.setRealTimeSimulation(1)
while p.isConnected():
p.setGravity(0,0,-10)
if (useRealTimeSimulation):
sleep(0.01) # Time in seconds.
#p.getCameraImage(320,200,renderer=p.ER_BULLET_HARDWARE_OPENGL )
else:
p.stepSimulation()