Files
bullet3/msvc/premake4.lua

78 lines
1.7 KiB
Lua

--add the 0 so the solution comes first in the directory (when sorted on name)
solution "0BulletSolution"
-- Multithreaded compiling
if _ACTION == "vs2010" or _ACTION=="vs2008" then
buildoptions { "/MP" }
end
newoption {
trigger = "with-nacl",
description = "Enable Native Client build"
}
newoption {
trigger = "with-dx11",
description = "Enable DirectX11 build"
}
configurations {"Release", "Debug"}
configuration "Release"
flags { "Optimize", "StaticRuntime", "NoMinimalRebuild", "FloatFast"}
configuration "Debug"
flags { "Symbols", "StaticRuntime" , "NoMinimalRebuild", "NoEditAndContinue" ,"FloatFast"}
platforms {"x32", "x64"}
configuration "x64"
targetsuffix "_64"
configuration {"x64", "debug"}
targetsuffix "_x64_debug"
configuration {"x64", "release"}
targetsuffix "_x64"
configuration {"x32", "debug"}
targetsuffix "_debug"
configuration {"Windows"}
defines { "_CRT_SECURE_NO_WARNINGS","_CRT_SECURE_NO_DEPRECATE"}
configuration{}
if not _OPTIONS["with-nacl"] then
flags { "NoRTTI", "NoExceptions"}
defines { "_HAS_EXCEPTIONS=0" }
targetdir "../bin"
else
targetdir "../bin_html"
end
dofile ("findOpenCL.lua")
dofile ("findDirectX11.lua")
language "C++"
location("./" .. _ACTION)
if _OPTIONS["with-dx11"] then
include "../Demos/DX11ClothDemo"
include "../src/BulletMultiThreaded/GpuSoftBodySolvers/DX11"
end
if not _OPTIONS["with-dx11"] and not _OPTIONS["with-nacl"] then
include "../Demos"
include "../Extras"
end
include "../src/LinearMath"
include "../src/BulletCollision"
include "../src/BulletDynamics"
include "../src/BulletSoftBody"