Files
bullet3/Demos/OpenGL
erwin.coumans 642a6821a5 remove speculative contacts, they break restitution and cause other artifacts
use btConvexPolyhedron for debug rendering, if available
fixes in btConvexConvexAlgorithm for polyhedral contact clipping, if GJK separating normal is zero
don't shift vertices in btPolyhedralConvexShape
2011-08-30 03:28:32 +00:00
..
2010-07-20 23:37:11 +00:00
2009-07-14 19:43:22 +00:00