Files
bullet3/examples/RobotSimulator/RobotSimulatorMain.cpp

67 lines
1.6 KiB
C++

#include "b3RobotSimulatorClientAPI.h"
#include "../Utils/b3Clock.h"
#include <string.h>
#include <stdio.h>
#include <assert.h>
#define ASSERT_EQ(a,b) assert((a)==(b));
#include "MinitaurSetup.h"
int main(int argc, char* argv[])
{
b3RobotSimulatorClientAPI* sim = new b3RobotSimulatorClientAPI();
sim->connect(eCONNECT_GUI);
//Can also use eCONNECT_DIRECT,eCONNECT_SHARED_MEMORY,eCONNECT_UDP,eCONNECT_TCP, for example:
//sim->connect(eCONNECT_UDP, "localhost", 1234);
sim->configureDebugVisualizer( COV_ENABLE_GUI, 0);
// sim->configureDebugVisualizer( COV_ENABLE_SHADOWS, 0);//COV_ENABLE_WIREFRAME
//syncBodies is only needed when connecting to an existing physics server that has already some bodies
sim->syncBodies();
sim->setTimeStep(1./240.);
sim->setGravity(b3MakeVector3(0,0,-10));
sim->loadURDF("plane.urdf");
MinitaurSetup minitaur;
int minitaurUid = minitaur.setupMinitaur(sim, b3MakeVector3(0,0,.3));
b3RobotSimulatorLoadUrdfFileArgs args;
args.m_startPosition.setValue(2,0,1);
int r2d2 = sim->loadURDF("r2d2.urdf",args);
b3RobotSimulatorLoadFileResults sdfResults;
if (!sim->loadSDF("two_cubes.sdf",sdfResults))
{
b3Warning("Can't load SDF!\n");
}
b3Clock clock;
double startTime = clock.getTimeInSeconds();
double simWallClockSeconds = 20.;
#if 0
while (clock.getTimeInSeconds()-startTime < simWallClockSeconds)
{
sim->stepSimulation();
}
#endif
sim->setRealTimeSimulation(true);
startTime = clock.getTimeInSeconds();
while (clock.getTimeInSeconds()-startTime < simWallClockSeconds)
{
b3Clock::usleep(1000);
}
sim->disconnect();
delete sim;
}