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bullet3/Extras/COLLADA_DOM/include/dae/daeStringRef.h

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2.7 KiB
C++

/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#ifndef __DAE_STRING_REF_H__
#define __DAE_STRING_REF_H__
#include <dae/daeMemorySystem.h>
#include <dae/daeStringTable.h>
/**
*Defines the @c daeStringRef class.
*/
class daeStringRef
{
public:
/**
* Macro that defines new and delete overrides for this class
*/
DAE_ALLOC;
private:
daeString _string;
static daeStringTable _stringTable;
public:
/**
* Destructor
*/
inline ~daeStringRef() { _string = NULL; }
/**
* Constructor
*/
inline daeStringRef() { _string = NULL; }
/**
* Constructor that copies from another @c daeStringRef.
* @param other Reference to copy from.
*/
inline daeStringRef(const daeStringRef& other) {
_string = other._string; }
/**
* Constructor that creates from a <tt>const char *.</tt>
* @param string External string to create from.
*/
daeStringRef(daeString string);
/**
* Assignment operator.
* @param other The daeStringRef to copy.
* @return A reference to this object.
*/
inline const daeStringRef& operator= (const daeStringRef& other) {
_string = other._string;
return *this;
}
/**
* Sets a string from an external <tt>const char *.</tt>
* @param string The daeString to copy.
* @return A reference to this object.
*/
const daeStringRef& set(daeString string);
/**
* Assignment operator from an external <tt>const char *.</tt>
* @param string The daeString to copy.
* @return A reference to this object.
*/
const daeStringRef& operator= (daeString string);
/**
* Cast operator that returns a <tt>const char *.</tt>
*/
inline operator daeString() const { return _string; }
/**
* Comparison operator, the comparison is done via pointers as both
* strings will have same pointer if they are the same address
* @param other The daeStringRef to compare
* @return True if strings are equal. False otherwise.
*/
inline bool operator==(const daeStringRef& other) const{
//return (other._string == _string); }
return (!strcmp(other._string, _string)); }
};
typedef daeTArray<daeStringRef> daeStringRefArray;
typedef daeTArray<daeStringRefArray> daeStringRefArrayArray;
#endif //__DAE_STRING_REF_H__