102 lines
2.7 KiB
C++
102 lines
2.7 KiB
C++
/*
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* Copyright 2006 Sony Computer Entertainment Inc.
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*
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* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
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* file except in compliance with the License. You may obtain a copy of the License at:
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* http://research.scea.com/scea_shared_source_license.html
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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* implied. See the License for the specific language governing permissions and limitations under the
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* License.
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*/
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#ifndef __DAE_STRING_REF_H__
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#define __DAE_STRING_REF_H__
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#include <dae/daeMemorySystem.h>
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#include <dae/daeStringTable.h>
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/**
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*Defines the @c daeStringRef class.
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*/
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class daeStringRef
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{
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public:
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/**
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* Macro that defines new and delete overrides for this class
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*/
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DAE_ALLOC;
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private:
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daeString _string;
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static daeStringTable _stringTable;
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public:
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/**
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* Destructor
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*/
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inline ~daeStringRef() { _string = NULL; }
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/**
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* Constructor
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*/
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inline daeStringRef() { _string = NULL; }
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/**
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* Constructor that copies from another @c daeStringRef.
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* @param other Reference to copy from.
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*/
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inline daeStringRef(const daeStringRef& other) {
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_string = other._string; }
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/**
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* Constructor that creates from a <tt>const char *.</tt>
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* @param string External string to create from.
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*/
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daeStringRef(daeString string);
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/**
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* Assignment operator.
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* @param other The daeStringRef to copy.
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* @return A reference to this object.
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*/
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inline const daeStringRef& operator= (const daeStringRef& other) {
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_string = other._string;
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return *this;
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}
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/**
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* Sets a string from an external <tt>const char *.</tt>
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* @param string The daeString to copy.
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* @return A reference to this object.
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*/
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const daeStringRef& set(daeString string);
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/**
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* Assignment operator from an external <tt>const char *.</tt>
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* @param string The daeString to copy.
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* @return A reference to this object.
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*/
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const daeStringRef& operator= (daeString string);
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/**
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* Cast operator that returns a <tt>const char *.</tt>
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*/
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inline operator daeString() const { return _string; }
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/**
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* Comparison operator, the comparison is done via pointers as both
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* strings will have same pointer if they are the same address
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* @param other The daeStringRef to compare
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* @return True if strings are equal. False otherwise.
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*/
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inline bool operator==(const daeStringRef& other) const{
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//return (other._string == _string); }
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return (!strcmp(other._string, _string)); }
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};
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typedef daeTArray<daeStringRef> daeStringRefArray;
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typedef daeTArray<daeStringRefArray> daeStringRefArrayArray;
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#endif //__DAE_STRING_REF_H__
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