Files
bullet3/examples/SharedMemory/plugins/eglPlugin/premake4.lua
bla 8f711462e0 fix setup.py to work better on Windows and Linux (with default eglPlugin static built-in,
just use pybullet.loadPlugin("eglRendererPlugin") before loading/creating any objects.
use end/startRendering (swap buffers) before the rendering in the eglPlugin
2018-09-09 22:58:08 -07:00

73 lines
2.4 KiB
Lua

project ("pybullet_eglRendererPlugin")
language "C++"
kind "SharedLib"
initEGL()
includedirs {".","../../../../src", "../../../../examples",
"../../../ThirdPartyLibs", "../../examples/ThirdPartyLibs/glad"}
defines {"PHYSICS_IN_PROCESS_EXAMPLE_BROWSER", "STB_AGAIN"}
hasCL = findOpenCL("clew")
links{"BulletCollision", "Bullet3Common", "LinearMath"}
initOpenGL()
if os.is("Windows") then
files {"../../../OpenGLWindow/Win32OpenGLWindow.cpp",
"../../../OpenGLWindow/Win32GLWindow.cpp",}
end
if os.is("MacOSX") then
-- targetextension {"so"}
links{"Cocoa.framework"}
end
if os.is("Linux") then
files {"../../../ThirdPartyLibs/glad/glx.c",}
end
files {
"eglRendererPlugin.cpp",
"eglRendererPlugin.h",
"eglRendererVisualShapeConverter.cpp",
"eglRendererVisualShapeConverter.h",
"../../../Importers/ImportColladaDemo/LoadMeshFromCollada.cpp",
"../../../Importers/ImportColladaDemo/LoadMeshFromCollada.h",
"../../../Importers/ImportMeshUtility/b3ImportMeshUtility.cpp",
"../../../Importers/ImportMeshUtility/b3ImportMeshUtility.h",
"../../../Importers/ImportObjDemo/LoadMeshFromObj.cpp",
"../../../Importers/ImportObjDemo/LoadMeshFromObj.h",
"../../../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp",
"../../../Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.h",
"../../../TinyRenderer/geometry.cpp",
"../../../TinyRenderer/model.cpp",
"../../../TinyRenderer/our_gl.cpp",
"../../../TinyRenderer/tgaimage.cpp",
"../../../TinyRenderer/TinyRenderer.cpp",
"../../../ThirdPartyLibs/glad/gl.c",
"../../../ThirdPartyLibs/glad/egl.c",
"../../../ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp",
"../../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h",
"../../../ThirdPartyLibs/stb_image/stb_image.cpp",
"../../../ThirdPartyLibs/stb_image/stb_image.h",
"../../../ThirdPartyLibs/tinyxml2/tinyxml2.cpp",
"../../../ThirdPartyLibs/tinyxml2/tinyxml2.h",
"../../../OpenGLWindow/SimpleCamera.cpp",
"../../../OpenGLWindow/SimpleCamera.h",
"../../../OpenGLWindow/GLInstancingRenderer.cpp",
"../../../OpenGLWindow/GLInstancingRenderer.h",
"../../../OpenGLWindow/LoadShader.cpp",
"../../../OpenGLWindow/LoadShader.h",
"../../../OpenGLWindow/GLRenderToTexture.cpp",
"../../../OpenGLWindow/GLRenderToTexture.h",
"../../../Utils/b3Clock.cpp",
"../../../Utils/b3Clock.h",
"../../../Utils/b3ResourcePath.cpp",
"../../../Utils/b3ResourcePath.h",
}