Files
bullet3/btgui/OpenGLWindow/Shaders/createShadowMapInstancingPS.h
2014-06-24 15:43:04 -07:00

11 lines
356 B
C

//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
static const char* createShadowMapInstancingFragmentShader= \
"#version 330\n"
"precision highp float;\n"
"layout(location = 0) out float fragmentdepth;\n"
"void main(void)\n"
"{\n"
" fragmentdepth = gl_FragCoord.z+0.0001*gl_FragCoord.x;\n"
"}\n"
;