Files
bullet3/examples/TinyAudio/b3SoundEngine.cpp
Erwin Coumans 943dd16e78 disable keyboard repeat on Windows
add some TinyAudio classes to play wav, mostly from Stk (http://github.com/thestk/stk)
2017-04-26 21:31:01 -07:00

87 lines
1.9 KiB
C++

#include "b3SoundEngine.h"
#include "RtAudio.h"
#include "b3AudioListener.h"
#include "b3SoundSource.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
// The default real-time audio input and output buffer size. If
// clicks are occuring in the input and/or output sound stream, a
// larger buffer size may help. Larger buffer sizes, however, produce
// more latency.
//const unsigned int RT_BUFFER_SIZE = 1024;
const unsigned int RT_BUFFER_SIZE = 256;
struct b3SoundEngineInternalData
{
b3AudioListener m_listener;
RtAudio m_dac;
b3AlignedObjectArray<b3SoundSource*> m_soundSources;
};
b3SoundEngine::b3SoundEngine()
{
m_data = new b3SoundEngineInternalData();
}
b3SoundEngine::~b3SoundEngine()
{
exit();
delete m_data;
}
void b3SoundEngine::init()
{
RtAudioFormat format = ( sizeof(double) == 8 ) ? RTAUDIO_FLOAT64 : RTAUDIO_FLOAT32;
RtAudio::StreamParameters parameters;
parameters.deviceId = m_data->m_dac.getDefaultOutputDevice();
parameters.nChannels = 2;
unsigned int bufferFrames = RT_BUFFER_SIZE;
double sampleRate = m_data->m_listener.getSampleRate();
m_data->m_dac.openStream( &parameters, NULL, format, (unsigned int)sampleRate, &bufferFrames, &b3AudioListener::tick,
(void *)m_data->m_listener.getTickData());
m_data->m_dac.startStream();
}
void b3SoundEngine::exit()
{
m_data->m_dac.closeStream();
for (int i=0;i<m_data->m_soundSources.size();i++)
{
m_data->m_listener.removeSoundSource(m_data->m_soundSources[i]);
delete m_data->m_soundSources[i];
}
m_data->m_soundSources.clear();
}
void b3SoundEngine::addSoundSource(b3SoundSource* source)
{
m_data->m_soundSources.push_back(source);
m_data->m_listener.addSoundSource(source);
}
void b3SoundEngine::removeSoundSource(b3SoundSource* source)
{
m_data->m_soundSources.remove(source);
}
int b3SoundEngine::loadWavFile(const char* fileName)
{
return 0;
}
double b3SoundEngine::getSampleRate() const
{
return m_data->m_listener.getSampleRate();
}