(todo: hook-up to Bullet cmake/premake build systems, and implement TCP alternative for UDP server)
50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
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#include <string.h>
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#include "ActiveSocket.h" // Include header for active socket object definition
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int main(int argc, char **argv)
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{
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CActiveSocket socket; // Instantiate active socket object (defaults to TCP).
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char time[50];
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memset(&time, 0, 50);
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//--------------------------------------------------------------------------
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// Initialize our socket object
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//--------------------------------------------------------------------------
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socket.Initialize();
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//--------------------------------------------------------------------------
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// Create a connection to the time server so that data can be sent
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// and received.
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//--------------------------------------------------------------------------
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// if (socket.Open("time-C.timefreq.bldrdoc.gov", 13))
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if (socket.Open("127.0.0.1", 6789))
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{
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//----------------------------------------------------------------------
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// Send a requtest the server requesting the current time.
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//----------------------------------------------------------------------
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const char* data = "Hello!";
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int len = strlen(data);
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if (socket.Send((const uint8 *)"HELLO\n", len))
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{
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//----------------------------------------------------------------------
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// Receive response from the server.
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//----------------------------------------------------------------------
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socket.Receive(len);
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uint8* data = socket.GetData();
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memcpy(&time, data, len);
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printf("%s\n", time);
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//----------------------------------------------------------------------
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// Close the connection.
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//----------------------------------------------------------------------
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socket.Close();
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}
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}
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return 1;
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}
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