Files
bullet3/examples/SharedMemory/udp/premake4.lua
erwincoumans 9708392322 work-in-progress
add UDP network connection for physics client <-> server.
also set spinning friction in rolling friction demo (otherwise objects may keep on spinning forever)
2016-11-04 13:15:10 -07:00

47 lines
882 B
Lua

project ("App_PhysicsServerUDP")
language "C++"
kind "ConsoleApp"
includedirs {"../../ThirdPartyLibs/enet/include","../../../src",".."}
if os.is("Windows") then
defines { "WIN32" }
links {"Ws2_32","Winmm"}
end
if os.is("Linux") then
end
if os.is("MacOSX") then
end
links {
"enet",
"BulletFileLoader",
"Bullet3Common",
"LinearMath"
}
files {
"main.cpp",
"../PhysicsClient.cpp",
"../PhysicsClient.h",
"../PhysicsDirect.cpp",
"../PhysicsDirect.h",
"../PhysicsCommandProcessorInterface.h",
"../SharedMemoryCommandProcessor.cpp",
"../SharedMemoryCommandProcessor.h",
"../PhysicsClientC_API.cpp",
"../PhysicsClientC_API.h",
"../Win32SharedMemory.cpp",
"../Win32SharedMemory.h",
"../PosixSharedMemory.cpp",
"../PosixSharedMemory.h",
"../../Utils/b3ResourcePath.cpp",
"../../Utils/b3ResourcePath.h",
}