for GLInstancingRenderer (OpenGL3+) and SimpleOpenGL2Renderer (OpenGL2) Refactored the add/remove object pool in Bullet3Common/b3ResizablePool.h Added CommonRigidBodyBase::deleteRigidBody, also removing its graphics instance.
for GLInstancingRenderer (OpenGL3+) and SimpleOpenGL2Renderer (OpenGL2) Refactored the add/remove object pool in Bullet3Common/b3ResizablePool.h Added CommonRigidBodyBase::deleteRigidBody, also removing its graphics instance.