Files
bullet3/Demos
= 27aa959059 fix some btMultiBody URDF conversion issues in ImportURDFSetup
remove various vertex format structures and use GLInstanceVertex from #include "OpenGLWindow/GLInstanceGraphicsShape.h"
btMultiBody::setupPrismatic takes an additional argument to allow a shift of inertia tensor, relative to the joint frame (link frame at q=0)
2015-02-12 09:11:55 -08:00
..
2014-12-16 14:27:38 -08:00
2014-05-12 16:12:01 -07:00
2014-09-11 18:56:59 +02:00