Files
bullet3/Demos3
= 27aa959059 fix some btMultiBody URDF conversion issues in ImportURDFSetup
remove various vertex format structures and use GLInstanceVertex from #include "OpenGLWindow/GLInstanceGraphicsShape.h"
btMultiBody::setupPrismatic takes an additional argument to allow a shift of inertia tensor, relative to the joint frame (link frame at q=0)
2015-02-12 09:11:55 -08:00
..
2015-02-04 16:56:30 -08:00
2013-07-18 16:31:26 -07:00