Files
bullet3/src/BulletCollision/CMakeLists.txt
erwin.coumans 9aadc53322 Add VERSION to CMake build.
http://code.google.com/p/bullet/issues/detail?id=137
Removed TerrainDemo from AllBulletDemos, it isn't properly tested (has grinds to a halt after running it for a while, shooting some objects on it).
2008-11-07 00:10:29 +00:00

233 lines
9.0 KiB
CMake

INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src } )
SET(BulletCollision_SRCS
BroadphaseCollision/btAxisSweep3.cpp
BroadphaseCollision/btBroadphaseProxy.cpp
BroadphaseCollision/btCollisionAlgorithm.cpp
BroadphaseCollision/btDispatcher.cpp
BroadphaseCollision/btDbvtBroadphase.cpp
BroadphaseCollision/btDbvt.cpp
BroadphaseCollision/btMultiSapBroadphase.cpp
BroadphaseCollision/btOverlappingPairCache.cpp
BroadphaseCollision/btQuantizedBvh.cpp
BroadphaseCollision/btSimpleBroadphase.cpp
CollisionDispatch/btCollisionDispatcher.cpp
CollisionDispatch/btCollisionObject.cpp
CollisionDispatch/btCollisionWorld.cpp
CollisionDispatch/btCompoundCollisionAlgorithm.cpp
CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
CollisionDispatch/btDefaultCollisionConfiguration.cpp
CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
CollisionDispatch/btBoxBoxDetector.cpp
CollisionDispatch/btGhostObject.cpp
CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
CollisionDispatch/btConvexConvexAlgorithm.cpp
CollisionDispatch/btEmptyCollisionAlgorithm.cpp
CollisionDispatch/btManifoldResult.cpp
CollisionDispatch/btSimulationIslandManager.cpp
CollisionDispatch/btUnionFind.cpp
CollisionDispatch/SphereTriangleDetector.cpp
CollisionShapes/btBoxShape.cpp
CollisionShapes/btBvhTriangleMeshShape.cpp
CollisionShapes/btCapsuleShape.cpp
CollisionShapes/btCollisionShape.cpp
CollisionShapes/btCompoundShape.cpp
CollisionShapes/btConcaveShape.cpp
CollisionShapes/btConeShape.cpp
CollisionShapes/btConvexHullShape.cpp
CollisionShapes/btConvexPointCloudShape.cpp
CollisionShapes/btConvexShape.cpp
CollisionShapes/btConvexInternalShape.cpp
CollisionShapes/btConvexTriangleMeshShape.cpp
CollisionShapes/btCylinderShape.cpp
CollisionShapes/btEmptyShape.cpp
CollisionShapes/btHeightfieldTerrainShape.cpp
CollisionShapes/btMinkowskiSumShape.cpp
CollisionShapes/btMultimaterialTriangleMeshShape.cpp
CollisionShapes/btMultiSphereShape.cpp
CollisionShapes/btOptimizedBvh.cpp
CollisionShapes/btPolyhedralConvexShape.cpp
CollisionShapes/btScaledBvhTriangleMeshShape.cpp
CollisionShapes/btTetrahedronShape.cpp
CollisionShapes/btSphereShape.cpp
CollisionShapes/btShapeHull.cpp
CollisionShapes/btStaticPlaneShape.cpp
CollisionShapes/btStridingMeshInterface.cpp
CollisionShapes/btTriangleCallback.cpp
CollisionShapes/btTriangleBuffer.cpp
CollisionShapes/btTriangleIndexVertexArray.cpp
CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
CollisionShapes/btTriangleMesh.cpp
CollisionShapes/btTriangleMeshShape.cpp
CollisionShapes/btUniformScalingShape.cpp
Gimpact/btContactProcessing.cpp
Gimpact/btGImpactShape.cpp
Gimpact/gim_contact.cpp
Gimpact/btGImpactBvh.cpp
Gimpact/btGenericPoolAllocator.cpp
Gimpact/gim_memory.cpp
Gimpact/btGImpactCollisionAlgorithm.cpp
Gimpact/btTriangleShapeEx.cpp
Gimpact/gim_tri_collision.cpp
Gimpact/btGImpactQuantizedBvh.cpp
Gimpact/gim_box_set.cpp
NarrowPhaseCollision/btContinuousConvexCollision.cpp
NarrowPhaseCollision/btGjkEpa2.cpp
NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
NarrowPhaseCollision/btConvexCast.cpp
NarrowPhaseCollision/btGjkConvexCast.cpp
NarrowPhaseCollision/btGjkPairDetector.cpp
NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
NarrowPhaseCollision/btPersistentManifold.cpp
NarrowPhaseCollision/btRaycastCallback.cpp
NarrowPhaseCollision/btSubSimplexConvexCast.cpp
NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
)
SET(Root_HDRS
../btBulletCollisionCommon.h
)
SET(BroadphaseCollision_HDRS
BroadphaseCollision/btAxisSweep3.h
BroadphaseCollision/btBroadphaseInterface.h
BroadphaseCollision/btBroadphaseProxy.h
BroadphaseCollision/btCollisionAlgorithm.h
BroadphaseCollision/btDispatcher.h
BroadphaseCollision/btDbvtBroadphase.h
BroadphaseCollision/btDbvt.h
BroadphaseCollision/btMultiSapBroadphase.h
BroadphaseCollision/btOverlappingPairCache.h
BroadphaseCollision/btOverlappingPairCallback.h
BroadphaseCollision/btQuantizedBvh.h
BroadphaseCollision/btSimpleBroadphase.h
)
SET(CollisionDispatch_HDRS
CollisionDispatch/btCollisionConfiguration.h
CollisionDispatch/btCollisionCreateFunc.h
CollisionDispatch/btCollisionDispatcher.h
CollisionDispatch/btCollisionObject.h
CollisionDispatch/btCollisionWorld.h
CollisionDispatch/btCompoundCollisionAlgorithm.h
CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
CollisionDispatch/btDefaultCollisionConfiguration.h
CollisionDispatch/btSphereSphereCollisionAlgorithm.h
CollisionDispatch/btBoxBoxCollisionAlgorithm.h
CollisionDispatch/btBoxBoxDetector.h
CollisionDispatch/btGhostObject.h
CollisionDispatch/btSphereBoxCollisionAlgorithm.h
CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
CollisionDispatch/btConvexConvexAlgorithm.h
CollisionDispatch/btEmptyCollisionAlgorithm.h
CollisionDispatch/btManifoldResult.h
CollisionDispatch/btSimulationIslandManager.h
CollisionDispatch/btUnionFind.h
CollisionDispatch/SphereTriangleDetector.h
)
SET(CollisionShapes_HDRS
CollisionShapes/btBoxShape.h
CollisionShapes/btBvhTriangleMeshShape.h
CollisionShapes/btCapsuleShape.h
CollisionShapes/btCollisionMargin
CollisionShapes/btCollisionShape.h
CollisionShapes/btCompoundShape.h
CollisionShapes/btConcaveShape.h
CollisionShapes/btConeShape.h
CollisionShapes/btConvexHullShape.h
CollisionShapes/btConvexPointCloudShape.h
CollisionShapes/btConvexShape.h
CollisionShapes/btConvexInternalShape.h
CollisionShapes/btConvexTriangleMeshShape.h
CollisionShapes/btCylinderShape.h
CollisionShapes/btEmptyShape.h
CollisionShapes/btHeightfieldTerrainShape.h
CollisionShapes/btMinkowskiSumShape.h
CollisionShapes/btMaterial.h
CollisionShapes/btMultimaterialTriangleMeshShape.h
CollisionShapes/btMultiSphereShape.h
CollisionShapes/btOptimizedBvh.h
CollisionShapes/btPolyhedralConvexShape.h
CollisionShapes/btScaledBvhTriangleMeshShape.h
CollisionShapes/btTetrahedronShape.h
CollisionShapes/btSphereShape.h
CollisionShapes/btShapeHull.h
CollisionShapes/btStaticPlaneShape.h
CollisionShapes/btStridingMeshInterface.h
CollisionShapes/btTriangleCallback.h
CollisionShapes/btTriangleBuffer.h
CollisionShapes/btTriangleIndexVertexArray.h
CollisionShapes/btTriangleIndexVertexMaterialArray.h
CollisionShapes/btTriangleMesh.h
CollisionShapes/btTriangleMeshShape.h
CollisionShapes/btUniformScalingShape.h
)
SET(Gimpact_HDRS
Gimpact/btGImpactShape.h
Gimpact/gim_contact.h
Gimpact/btGImpactBvh.h
Gimpact/btGenericPoolAllocator.h
Gimpact/gim_memory.h
Gimpact/btGImpactCollisionAlgorithm.h
Gimpact/btTriangleShapeEx.h
Gimpact/gim_tri_collision.h
Gimpact/btGImpactQuantizedBvh.h
Gimpact/gim_box_set.h
)
SET(NarrowPhaseCollision_HDRS
NarrowPhaseCollision/btContinuousConvexCollision.h
NarrowPhaseCollision/btConvexCast.h
NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
NarrowPhaseCollision/btGjkConvexCast.h
NarrowPhaseCollision/btGjkEpa2.h
NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
NarrowPhaseCollision/btGjkPairDetector.h
NarrowPhaseCollision/btManifoldPoint.h
NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
NarrowPhaseCollision/btPersistentManifold.h
NarrowPhaseCollision/btPointCollector.h
NarrowPhaseCollision/btRaycastCallback.h
NarrowPhaseCollision/btSimplexSolverInterface.h
NarrowPhaseCollision/btSubSimplexConvexCast.h
NarrowPhaseCollision/btVoronoiSimplexSolver.h
)
SET(BulletCollision_HDRS
${Root_HDRS}
${BroadphaseCollision_HDRS}
${CollisionDispatch_HDRS}
${CollisionShapes_HDRS}
${Gimpact_HDRS}
${NarrowPhaseCollision_HDRS}
)
ADD_LIBRARY(BulletCollision ${BulletCollision_SRCS} ${BulletCollision_HDRS})
SET_TARGET_PROPERTIES(BulletCollision PROPERTIES VERSION ${BULLET_VERSION})
SET_TARGET_PROPERTIES(BulletCollision PROPERTIES SOVERSION ${BULLET_VERSION})
IF (BUILD_SHARED_LIBS)
TARGET_LINK_LIBRARIES(BulletCollision LinearMath)
ENDIF (BUILD_SHARED_LIBS)
#INSTALL of other files requires CMake 2.6
IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.6)
INSTALL(TARGETS BulletCollision DESTINATION lib)
INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.6)
IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
SET_TARGET_PROPERTIES(BulletCollision PROPERTIES FRAMEWORK true)
SET_TARGET_PROPERTIES(BulletCollision PROPERTIES PUBLIC_HEADER "${Root_HDRS}")
# Have to list out sub-directories manually:
SET_PROPERTY(SOURCE ${BroadphaseCollision_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/BroadphaseCollision)
SET_PROPERTY(SOURCE ${CollisionDispatch_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/CollisionDispatch)
SET_PROPERTY(SOURCE ${CollisionShapes_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/CollisionShapes)
SET_PROPERTY(SOURCE ${Gimpact_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Gimpact)
SET_PROPERTY(SOURCE ${NarrowPhaseCollision_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/NarrowPhaseCollision)
ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)