Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
10 lines
339 B
C
10 lines
339 B
C
//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project
|
|
static const char* createShadowMapInstancingFragmentShader =
|
|
"#version 330\n"
|
|
"precision highp float;\n"
|
|
"layout(location = 0) out float fragmentdepth;\n"
|
|
"void main(void)\n"
|
|
"{\n"
|
|
" fragmentdepth = gl_FragCoord.z;\n"
|
|
"}\n";
|