Files
bullet3/examples/pybullet/gym/pybullet_envs/mimic/humanoid_test.py
erwincoumans 9e99f5cdbc Expose PyBullet.calculateVelocityQuaternion, getAxisAngleFromQuaternion, getQuaternionFromAxisAngle, getDifferenceQuaternion
Add preparation for DeepMimic humanoid environment, replicating parts of https://github.com/xbpeng/DeepMimic
Loading humanoid.urdf and applying motion action: examples/pybullet/gym/pybullet_envs/mimic/humanoid.py
Loading MotionCapture data: examples/pybullet/gym/pybullet_envs/mimic/motion_capture_data.py
Little test: examples/pybullet/gym/pybullet_envs/mimic/humanoid_test.py
2018-11-16 17:29:03 -08:00

77 lines
2.0 KiB
Python

import os, inspect
currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentframe())))
parentdir = os.path.dirname(os.path.dirname(currentdir))
os.sys.path.insert(0,parentdir)
from pybullet_envs.deep_mimic.humanoid import Humanoid
from pybullet_utils.bullet_client import BulletClient
from pybullet_envs.deep_mimic.motion_capture_data import MotionCaptureData
import pybullet_data
import pybullet
import time
import random
bc = BulletClient(connection_mode=pybullet.GUI)
bc.setAdditionalSearchPath(pybullet_data.getDataPath())
bc.configureDebugVisualizer(bc.COV_ENABLE_Y_AXIS_UP,1)
bc.setGravity(0,-9.8,0)
motion=MotionCaptureData()
motionPath = pybullet_data.getDataPath()+"/motions/humanoid3d_backflip.txt"#humanoid3d_spinkick.txt"#humanoid3d_backflip.txt"
motion.Load(motionPath)
print("numFrames = ", motion.NumFrames())
frameTimeId= bc.addUserDebugParameter("frameTime",0,motion.NumFrames()-1.1,0)
y2zOrn = bc.getQuaternionFromEuler([-1.57,0,0])
bc.loadURDF("plane.urdf",[0,-0.08,0], y2zOrn)
humanoid = Humanoid(bc, motion,[0,0,0])
frameTime = 0
keyFrameDuration = motion.KeyFrameDuraction()
print("keyFrameDuration=",keyFrameDuration)
#for i in range (50):
# bc.stepSimulation()
stage = 0
def Reset(humanoid):
global frameTime
humanoid.Reset()
frameTime = 0#random.randint(0,motion.NumFrames()-2)
print("RESET frametime=",frameTime)
humanoid.SetFrameTime(frameTime)
pose = humanoid.InitializePoseFromMotionData()
humanoid.ApplyPose(pose, True)
Reset(humanoid)
bc.stepSimulation()
while (1):
#frameTime = bc.readUserDebugParameter(frameTimeId)
#print("keyFrameDuration=",keyFrameDuration)
dt = (1./240.)/keyFrameDuration
#print("dt=",dt)
frameTime += dt
if (frameTime >= (motion.NumFrames())-1.1):
frameTime = motion.NumFrames()-1.1
#print("frameTime=", frameTime)
humanoid.SetFrameTime(frameTime)
pose = humanoid.InitializePoseFromMotionData()
#humanoid.ApplyPose(pose, False)#False, False)
if (humanoid.Terminates()):
Reset(humanoid)
bc.stepSimulation()
time.sleep(1./240.)