Files
bullet3/Extras/COLLADA_DOM/include/1.4/dom/domTriangles.h
ejcoumans a0f320764b Upgraded to latest COLLADA-DOM 1.2.0, see http://sourceforge.net/project/showfiles.php?group_id=157838
November 13, 2006
Re-applied the 'INF' fix for constraint limits.
2006-12-19 02:33:05 +00:00

170 lines
5.4 KiB
C++

/*
* Copyright 2006 Sony Computer Entertainment Inc.
*
* Licensed under the SCEA Shared Source License, Version 1.0 (the "License"); you may not use this
* file except in compliance with the License. You may obtain a copy of the License at:
* http://research.scea.com/scea_shared_source_license.html
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
* implied. See the License for the specific language governing permissions and limitations under the
* License.
*/
#ifndef __domTriangles_h__
#define __domTriangles_h__
#include <dom/domTypes.h>
#include <dom/domElements.h>
#include <dom/domP.h>
#include <dom/domExtra.h>
#include <dom/domInputLocalOffset.h>
/**
* The triangles element provides the information needed to bind vertex attributes
* together and then organize those vertices into individual triangles.Each
* triangle described by the mesh has three vertices. The first triangle
* is formed from the first, second, and third vertices. The second triangle
* is formed from the fourth, fifth, and sixth vertices, and so on.
*/
class domTriangles : public daeElement
{
public:
COLLADA_TYPE::TypeEnum getElementType() const { return COLLADA_TYPE::TRIANGLES; }
protected: // Attributes
/**
* The name attribute is the text string name of this element. Optional attribute.
*/
xsNCName attrName;
/**
* The count attribute indicates the number of triangle primitives. Required
* attribute.
*/
domUint attrCount;
/**
* The material attribute declares a symbol for a material. This symbol is
* bound to a material at the time of instantiation. Optional attribute.
* If the material attribute is not specified then the lighting and shading
* results are application defined.
*/
xsNCName attrMaterial;
protected: // Elements
/**
* The input element may occur any number of times. This input is a local
* input with the offset and set attributes. @see domInput
*/
domInputLocalOffset_Array elemInput_array;
/**
* The triangles element may have any number of p elements. @see domP
*/
domPRef elemP;
/**
* The extra element may appear any number of times. @see domExtra
*/
domExtra_Array elemExtra_array;
public: //Accessors and Mutators
/**
* Gets the name attribute.
* @return Returns a xsNCName of the name attribute.
*/
xsNCName getName() const { return attrName; }
/**
* Sets the name attribute.
* @param atName The new value for the name attribute.
*/
void setName( xsNCName atName ) { *(daeStringRef*)&attrName = atName;
_validAttributeArray[0] = true; }
/**
* Gets the count attribute.
* @return Returns a domUint of the count attribute.
*/
domUint getCount() const { return attrCount; }
/**
* Sets the count attribute.
* @param atCount The new value for the count attribute.
*/
void setCount( domUint atCount ) { attrCount = atCount;
_validAttributeArray[1] = true; }
/**
* Gets the material attribute.
* @return Returns a xsNCName of the material attribute.
*/
xsNCName getMaterial() const { return attrMaterial; }
/**
* Sets the material attribute.
* @param atMaterial The new value for the material attribute.
*/
void setMaterial( xsNCName atMaterial ) { *(daeStringRef*)&attrMaterial = atMaterial;
_validAttributeArray[2] = true; }
/**
* Gets the input element array.
* @return Returns a reference to the array of input elements.
*/
domInputLocalOffset_Array &getInput_array() { return elemInput_array; }
/**
* Gets the input element array.
* @return Returns a constant reference to the array of input elements.
*/
const domInputLocalOffset_Array &getInput_array() const { return elemInput_array; }
/**
* Gets the p element.
* @return a daeSmartRef to the p element.
*/
const domPRef getP() const { return elemP; }
/**
* Gets the extra element array.
* @return Returns a reference to the array of extra elements.
*/
domExtra_Array &getExtra_array() { return elemExtra_array; }
/**
* Gets the extra element array.
* @return Returns a constant reference to the array of extra elements.
*/
const domExtra_Array &getExtra_array() const { return elemExtra_array; }
protected:
/**
* Constructor
*/
domTriangles() : attrName(), attrCount(), attrMaterial(), elemInput_array(), elemP(), elemExtra_array() {}
/**
* Destructor
*/
virtual ~domTriangles() {}
/**
* Copy Constructor
*/
domTriangles( const domTriangles &cpy ) : daeElement() { (void)cpy; }
/**
* Overloaded assignment operator
*/
virtual domTriangles &operator=( const domTriangles &cpy ) { (void)cpy; return *this; }
public: // STATIC METHODS
/**
* Creates an instance of this class and returns a daeElementRef referencing it.
* @param bytes The size allocated for this instance.
* @return a daeElementRef referencing an instance of this object.
*/
static DLLSPEC daeElementRef create(daeInt bytes);
/**
* Creates a daeMetaElement object that describes this element in the meta object reflection framework.
* If a daeMetaElement already exists it will return that instead of creating a new one.
* @return A daeMetaElement describing this COLLADA element.
*/
static DLLSPEC daeMetaElement* registerElement();
public: // STATIC MEMBERS
/**
* The daeMetaElement that describes this element in the meta object reflection framework.
*/
static DLLSPEC daeMetaElement* _Meta;
};
#endif