Files
bullet3/Demos/Makefile.am
erwin.coumans f02dd51597 Added a first version of a Featherstone multi body implementation.
The original version was written by Stephen Thompson.
I replaced Eigen math by Bullet LinearMath, and added a dedicated 6x6 matrix solver. 
Also I integrated support for collisions/contact constraints between btMultiBody and btRigidBody, and de-activation support.
See Demos/FeatherstoneMultiBodyDemo/Win32FeatherstoneMultiBodyDemo.cpp for example usage.
There is currently only support for contact constraints for btMultiBody. 
Next on the list will be adding support for joint limit constraint for btMultiBody. 
The implementation is still experimental/untested, the quality will improve in upcoming Bullet releases.
2013-10-01 22:50:31 +00:00

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Makefile

if CONDITIONAL_BUILD_MULTITHREADED
SUBDIRS=OpenGL BasicDemo FeatherstoneMultiBodyDemo TerrainDemo VehicleDemo CcdPhysicsDemo MultiThreadedDemo SoftDemo AllBulletDemos
else
SUBDIRS=OpenGL BasicDemo FeatherstoneMultiBodyDemo TerrainDemo VehicleDemo CcdPhysicsDemo SoftDemo AllBulletDemos
endif