In the btBlockSolver we are experimenting with, we have SI for both multibody and rigid body. I'm currently replacing rigid body SI solver with two smaller SI solvers. The two examples provided by RigidBodyBoxes.h should have the same behavior.
172 lines
4.5 KiB
C++
172 lines
4.5 KiB
C++
#include "FixJointBoxes.h"
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#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "../SharedMemory/PhysicsServerSharedMemory.h"
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#include "../SharedMemory/PhysicsClientC_API.h"
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#include "../SharedMemory/SharedMemoryPublic.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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#include <string>
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#include <vector>
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#include "../RobotSimulator/b3RobotSimulatorClientAPI.h"
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static btScalar numSolverIterations = 1000;
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static btScalar solverId = 0;
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class FixJointBoxes : public CommonExampleInterface
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{
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GUIHelperInterface* m_guiHelper;
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b3RobotSimulatorClientAPI m_robotSim;
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int m_options;
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b3RobotSimulatorSetPhysicsEngineParameters physicsArgs;
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int solver;
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const size_t numCubes = 30;
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std::vector<int> cubeIds;
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public:
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FixJointBoxes(GUIHelperInterface* helper, int options)
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: m_guiHelper(helper),
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m_options(options),
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cubeIds(numCubes, 0),
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solver(solverId)
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{
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}
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virtual ~FixJointBoxes()
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{
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}
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virtual void physicsDebugDraw(int debugDrawMode)
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{
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m_robotSim.debugDraw(debugDrawMode);
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}
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virtual void initPhysics()
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{
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int mode = eCONNECT_EXISTING_EXAMPLE_BROWSER;
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m_robotSim.setGuiHelper(m_guiHelper);
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bool connected = m_robotSim.connect(mode);
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b3Printf("robotSim connected = %d", connected);
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m_robotSim.configureDebugVisualizer(COV_ENABLE_RGB_BUFFER_PREVIEW, 0);
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m_robotSim.configureDebugVisualizer(COV_ENABLE_DEPTH_BUFFER_PREVIEW, 0);
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m_robotSim.configureDebugVisualizer(COV_ENABLE_SEGMENTATION_MARK_PREVIEW, 0);
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{
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b3RobotSimulatorLoadUrdfFileArgs args;
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b3RobotSimulatorChangeDynamicsArgs dynamicsArgs;
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for (int i = 0; i < numCubes; i++)
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{
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args.m_forceOverrideFixedBase = (i == 0);
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args.m_startPosition.setValue(0, i * 0.05, 1);
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cubeIds[i] = m_robotSim.loadURDF("cube_small.urdf", args);
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b3RobotJointInfo jointInfo;
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jointInfo.m_parentFrame[1] = -0.025;
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jointInfo.m_childFrame[1] = 0.025;
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if (i > 0)
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{
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m_robotSim.createConstraint(cubeIds[i], -1, cubeIds[i - 1], -1, &jointInfo);
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m_robotSim.setCollisionFilterGroupMask(cubeIds[i], -1, 0, 0);
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}
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m_robotSim.loadURDF("plane.urdf");
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}
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}
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{
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SliderParams slider("Direct solver", &solverId);
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slider.m_minVal = 0;
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slider.m_maxVal = 1;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
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}
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{
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SliderParams slider("numSolverIterations", &numSolverIterations);
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slider.m_minVal = 50;
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slider.m_maxVal = 1e4;
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m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
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}
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physicsArgs.m_defaultGlobalCFM = 1e-6;
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m_robotSim.setPhysicsEngineParameter(physicsArgs);
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m_robotSim.setGravity(btVector3(0, 0, -10));
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m_robotSim.setNumSolverIterations((int)numSolverIterations);
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}
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virtual void exitPhysics()
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{
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m_robotSim.disconnect();
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}
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void resetCubePosition()
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{
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for (int i = 0; i < numCubes; i++)
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{
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btVector3 pos(0, i * (btScalar)0.05, 1);
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btQuaternion quar(0, 0, 0, 1);
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m_robotSim.resetBasePositionAndOrientation(cubeIds[i], pos, quar);
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}
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}
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virtual void stepSimulation(float deltaTime)
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{
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int newSolver = (int)(solverId + 0.5);
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if (newSolver != solver)
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{
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printf("Switching solver, new %d, old %d\n", newSolver, solver);
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solver = newSolver;
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resetCubePosition();
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if (solver)
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{
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physicsArgs.m_constraintSolverType = eConstraintSolverLCP_DANTZIG;
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}
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else
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{
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physicsArgs.m_constraintSolverType = eConstraintSolverLCP_SI;
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}
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m_robotSim.setPhysicsEngineParameter(physicsArgs);
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}
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m_robotSim.setNumSolverIterations((int)numSolverIterations);
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m_robotSim.stepSimulation();
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}
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virtual void renderScene()
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{
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m_robotSim.renderScene();
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}
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virtual bool mouseMoveCallback(float x, float y)
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{
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return m_robotSim.mouseMoveCallback(x, y);
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}
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virtual bool mouseButtonCallback(int button, int state, float x, float y)
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{
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return m_robotSim.mouseButtonCallback(button, state, x, y);
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}
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virtual bool keyboardCallback(int key, int state)
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{
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return false;
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}
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virtual void resetCamera()
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{
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float dist = 1;
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float pitch = -20;
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float yaw = -30;
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float targetPos[3] = {0, 0.2, 0.5};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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};
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class CommonExampleInterface* FixJointBoxesCreateFunc(struct CommonExampleOptions& options)
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{
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return new FixJointBoxes(options.m_guiHelper, options.m_option);
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}
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