Files
bullet3/src/BulletCollision/CollisionShapes/btSdfCollisionShape.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

30 lines
964 B
C++

#ifndef BT_SDF_COLLISION_SHAPE_H
#define BT_SDF_COLLISION_SHAPE_H
#include "btConcaveShape.h"
class btSdfCollisionShape : public btConcaveShape
{
struct btSdfCollisionShapeInternalData* m_data;
public:
btSdfCollisionShape();
virtual ~btSdfCollisionShape();
bool initializeSDF(const char* sdfData, int sizeInBytes);
virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
virtual void setLocalScaling(const btVector3& scaling);
virtual const btVector3& getLocalScaling() const;
virtual void calculateLocalInertia(btScalar mass, btVector3& inertia) const;
virtual const char* getName() const;
virtual void setMargin(btScalar margin);
virtual btScalar getMargin() const;
virtual void processAllTriangles(btTriangleCallback* callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
bool queryPoint(const btVector3& ptInSDF, btScalar& distOut, btVector3& normal);
};
#endif //BT_SDF_COLLISION_SHAPE_H