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bullet3/Extras/simdmathlibrary/ppu/simdmath/fmodf4.h
2007-07-27 18:53:58 +00:00

89 lines
4.4 KiB
C

/* fmodf4 - for each of four float slots, compute remainder of x/y defined as x - truncated_integer(x/y) * y.
Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
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*/
#ifndef ___SIMD_MATH_FMODF4_H___
#define ___SIMD_MATH_FMODF4_H___
#include <simdmath.h>
#include <altivec.h>
#include <simdmath/divf4.h>
#include <simdmath/fabsf4.h>
#include <simdmath/copysignf4.h>
//
// This returns an accurate result when |divf4(x,y)| < 2^20 and |x| < 2^128, and otherwise returns zero.
// If x == 0, the result is 0.
// If x != 0 and y == 0, the result is undefined.
static inline vector float
_fmodf4 (vector float x, vector float y)
{
vector float q, xabs, yabs, qabs, xabs2;
vector signed int qi0, qi1, qi2;
vector float i0, i1, i2, r1, r2, i;
vector unsigned int inrange;
// Find i = truncated_integer(|x/y|)
// If |divf4(x,y)| < 2^20, the quotient is at most off by 1.0.
// Thus i is either the truncated quotient, one less, or one greater.
q = _divf4( x, y );
xabs = _fabsf4( x );
yabs = _fabsf4( y );
qabs = _fabsf4( q );
xabs2 = vec_add( xabs, xabs );
inrange = (vector unsigned int)vec_cmpgt( (vector float)(__vec_splatsu4(0x49800000)), qabs );
qi1 = vec_cts( qabs, 0 );
qi0 = vec_add( qi1, __vec_splatsi4(-1) );
qi2 = vec_add( qi1, __vec_splatsi4(1) );
i0 = vec_ctf( qi0, 0 );
i1 = vec_ctf( qi1, 0 );
i2 = vec_ctf( qi2, 0 );
// Correct i will be the largest one such that |x| - i*|y| >= 0.
r1 = vec_nmsub( i1, yabs, xabs );
r2 = vec_nmsub( i2, yabs, xabs );
i = i0;
i = vec_sel( i1, i, vec_cmpgt( __vec_splatsi4(0), (vector signed int)r1 ) );
i = vec_sel( i2, i, vec_cmpgt( __vec_splatsi4(0), (vector signed int)r2 ) );
i = _copysignf4( i, q );
return vec_sel( __vec_splatsf4(0.0f), vec_nmsub( i, y, x ), inrange );
}
#endif