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bullet3/Extras/simdmathlibrary/spu/simdmath/scalbnf4.h
2007-07-27 18:53:58 +00:00

76 lines
2.9 KiB
C

/* scalbnf4 computes x * 2^exp. This function is computed without
the assistence of any floating point operations and as such does
not set any floating point exceptions.
Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
All rights reserved.
Redistribution and use in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Sony Computer Entertainment Inc nor the names
of its contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef ___SIMD_MATH_SCALBNF4_H___
#define ___SIMD_MATH_SCALBNF4_H___
#include <simdmath.h>
#include <spu_intrinsics.h>
static inline vector float
_scalbnf4(vector float x, vector signed int n)
{
vec_int4 x_exp;
vec_uint4 zero, overflow;
vec_uint4 exp_mask = spu_splats((unsigned int)0x7F800000);
vec_float4 out;
/* Extract exponent from x. If the exponent is 0, then
* x is either 0 or a denorm and x*2^exp is a zero.
*/
x_exp = spu_and(spu_rlmask((vec_int4)x, -23), 0xFF);
zero = spu_cmpeq(x_exp, 0);
/* Compute the expected exponent and determine if the
* result is within range.
*/
x_exp = spu_add(n, x_exp);
zero = spu_orc(zero, spu_cmpgt(x_exp, 0));
// overflow = spu_rlmask(spu_cmpgt(x_exp, 255), -1);
overflow = spu_cmpgt(x_exp, 255);
/* Merge the expect exponent with x's mantissa. Zero the
* result if underflow and force to max if overflow.
*/
out = spu_sel(x, (vec_float4)spu_rl(x_exp, 23), exp_mask);
out = spu_andc(out, (vec_float4)zero);
out = spu_or(out, (vec_float4)overflow);
// add sign bit
out = spu_sel(out, x, spu_splats((unsigned int)0x80000000));
return out;
}
#endif