add RobotSimulator, a C++ API similar to pybullet. (work-in-progress, only part of API implemeted)
96 lines
3.9 KiB
C++
96 lines
3.9 KiB
C++
#include "MinitaurSetup.h"
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#include "b3RobotSimulatorClientAPI.h"
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#include "Bullet3Common/b3HashMap.h"
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struct MinitaurSetupInternalData
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{
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int m_quadrupedUniqueId;
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MinitaurSetupInternalData()
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:m_quadrupedUniqueId(-1)
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{
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}
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b3HashMap<b3HashString, int> m_jointNameToId;
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};
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MinitaurSetup::MinitaurSetup()
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{
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m_data = new MinitaurSetupInternalData();
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}
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MinitaurSetup::~MinitaurSetup()
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{
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delete m_data;
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}
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void MinitaurSetup::resetPose()
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{
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#if 0
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def resetPose(self):
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#right front leg
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self.disableAllMotors()
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_front_rightR_link'],self.quadruped,self.jointNameToId['knee_front_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2])
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self.setMotorAngleByName('motor_front_rightR_joint', 1.57)
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self.setMotorAngleByName('motor_front_rightL_joint',-1.57)
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#left front leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_front_leftR_link'],self.quadruped,self.jointNameToId['knee_front_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2])
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self.setMotorAngleByName('motor_front_leftR_joint', 1.57)
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self.setMotorAngleByName('motor_front_leftL_joint',-1.57)
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#right back leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_back_rightR_link'],self.quadruped,self.jointNameToId['knee_back_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2])
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self.setMotorAngleByName('motor_back_rightR_joint', 1.57)
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self.setMotorAngleByName('motor_back_rightL_joint',-1.57)
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#left back leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_back_leftR_link'],self.quadruped,self.jointNameToId['knee_back_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2])
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self.setMotorAngleByName('motor_back_leftR_joint', 1.57)
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self.setMotorAngleByName('motor_back_leftL_joint',-1.57)
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#endif
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}
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int MinitaurSetup::setupMinitaur(class b3RobotSimulatorClientAPI* sim, const b3Vector3& startPos, const b3Quaternion& startOrn)
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{
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b3RobotSimulatorLoadUrdfFileArgs args;
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args.m_startPosition = startPos;
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args.m_startOrientation = startOrn;
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m_data->m_quadrupedUniqueId = sim->loadURDF("quadruped/quadruped.urdf",args);
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int numJoints = sim->getNumJoints(m_data->m_quadrupedUniqueId);
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for (int i=0;i<numJoints;i++)
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{
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b3JointInfo jointInfo;
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sim->getJointInfo(m_data->m_quadrupedUniqueId,i,&jointInfo);
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if (jointInfo.m_jointName)
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{
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m_data->m_jointNameToId.insert(jointInfo.m_jointName,i);
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}
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}
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resetPose();
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return m_data->m_quadrupedUniqueId;
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} |