Files
bullet3/Demos3/GpuDemos/rigidbody/GpuRigidBodyDemo.h
erwincoumans a5b73e7c76 use Syoyo Fujita's Wavefront obj loader. made some performance improvements in debug mode for Visual Studio
use Maya style controls under Windows (need to fix Linux/OSX) use ALT+mouse to rotate, and mouse pick to pick objects
2013-07-18 15:55:38 -07:00

51 lines
1.0 KiB
C++

#ifndef GPU_RIGID_BODY_DEMO_H
#define GPU_RIGID_BODY_DEMO_H
#include "../GpuDemo.h"
#include "Bullet3Common/b3Vector3.h"
class GpuRigidBodyDemo : public GpuDemo
{
protected:
class GLInstancingRenderer* m_instancingRenderer;
class b3gWindowInterface* m_window;
struct GpuRigidBodyDemoInternalData* m_data;
public:
GpuRigidBodyDemo();
virtual ~GpuRigidBodyDemo();
virtual void initPhysics(const ConstructionInfo& ci);
virtual void setupScene(const ConstructionInfo& ci);
virtual void destroyScene(){};
virtual void exitPhysics();
virtual const char* getName()
{
return "GRBD";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuRigidBodyDemo;
return demo;
}
virtual void renderScene();
virtual void clientMoveAndDisplay();
//for picking
b3Vector3 getRayTo(int x,int y);
virtual bool mouseMoveCallback(float x,float y);
virtual bool mouseButtonCallback(int button, int state, float x, float y);
virtual bool keyboardCallback(int key, int state);
};
#endif //GPU_RIGID_BODY_DEMO_H