Files
bullet3/btgui/OpenGLWindow/GLRenderToTexture.h
erwin coumans f2cc840c31 move shaders to .glsl files and stringify to .h file.
add crude screenshot facility (using F1 key), it can also be used for debugging
start with shadows using shadowmap, not working yet
add experimental 'ignore' body index in raycast, using b3HitInfo.m_m_hitResult2
2013-06-28 14:10:23 -07:00

34 lines
609 B
C++

#ifndef GL_RENDER_TO_TEXTURE_H
#define GL_RENDER_TO_TEXTURE_H
///See http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-14-render-to-texture/
#include "OpenGLInclude.h"
enum
{
RENDERTEXTURE_COLOR=1,
RENDERTEXTURE_DEPTH,
};
struct GLRenderToTexture
{
GLuint m_framebufferName;
GLuint m_depthrenderbuffer;
bool m_initialized;
int m_renderTextureType;
public:
GLRenderToTexture();
void init(int width, int height, GLuint textureId, int renderTextureType=RENDERTEXTURE_COLOR);
bool enable();
void disable();
virtual ~GLRenderToTexture();
};
#endif //GL_RENDER_TO_TEXTURE_H