Files
bullet3/Demos3/GpuDemos/main_opengl3core.cpp
erwin coumans a69ba48de4 Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
2013-06-19 22:08:03 -07:00

844 lines
18 KiB
C++

//#include "GpuDemo.h"
#ifdef _WIN32
#include <Windows.h> //for GetLocalTime/GetSystemTime
#else
#include <sys/time.h>//gettimeofday
#endif
#ifdef __APPLE__
#include "OpenGLWindow/MacOpenGLWindow.h"
#elif defined _WIN32
#include "OpenGLWindow/Win32OpenGLWindow.h"
#elif defined __linux
#include "OpenGLWindow/X11OpenGLWindow.h"
#endif
#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
#include "GpuDemoInternalData.h"
#include "OpenGLWindow/GLPrimitiveRenderer.h"
#include "OpenGLWindow/GLInstancingRenderer.h"
//#include "OpenGL3CoreRenderer.h"
//#include "b3GpuDynamicsWorld.h"
#include <assert.h>
#include <string.h>
#include "OpenGLTrueTypeFont/fontstash.h"
#include "OpenGLTrueTypeFont/opengl_fontstashcallbacks.h"
#include "gwenUserInterface.h"
#include "ParticleDemo.h"
#include "broadphase/PairBench.h"
#include "rigidbody/GpuRigidBodyDemo.h"
#include "rigidbody/ConcaveScene.h"
#include "rigidbody/GpuConvexScene.h"
#include "rigidbody/GpuCompoundScene.h"
#include "rigidbody/GpuSphereScene.h"
#include "rigidbody/Bullet2FileDemo.h"
#include "softbody/GpuSoftBodyDemo.h"
#include "../btgui/Timing/b3Quickprof.h"
//#include "BroadphaseBenchmark.h"
int g_OpenGLWidth=1024;
int g_OpenGLHeight = 768;
bool dump_timings = false;
extern char OpenSansData[];
static void MyResizeCallback( float width, float height)
{
g_OpenGLWidth = width;
g_OpenGLHeight = height;
}
b3gWindowInterface* window=0;
GwenUserInterface* gui = 0;
bool gPause = false;
bool gReset = false;
enum
{
MYPAUSE=1,
MYPROFILE=2,
MYRESET,
};
enum
{
MYCOMBOBOX1 = 1,
};
b3AlignedObjectArray<const char*> demoNames;
int selectedDemo = 0;
GpuDemo::CreateFunc* allDemos[]=
{
// ConcaveCompound2Scene::MyCreateFunc,
// GpuConvexScene::MyCreateFunc,
//ConcaveSphereScene::MyCreateFunc,
GpuBoxPlaneScene::MyCreateFunc,
GpuConvexPlaneScene::MyCreateFunc,
ConcaveSphereScene::MyCreateFunc,
GpuCompoundScene::MyCreateFunc,
ConcaveSphereScene::MyCreateFunc,
ConcaveScene::MyCreateFunc,
ConcaveCompoundScene::MyCreateFunc,
GpuCompoundPlaneScene::MyCreateFunc,
GpuSphereScene::MyCreateFunc,
GpuSoftClothDemo::MyCreateFunc,
Bullet2FileDemo::MyCreateFunc,
PairBench::MyCreateFunc,
GpuRaytraceScene::MyCreateFunc,
//GpuRigidBodyDemo::MyCreateFunc,
//BroadphaseBenchmark::CreateFunc,
//GpuBoxDemo::CreateFunc,
//ParticleDemo::MyCreateFunc,
//GpuCompoundDemo::CreateFunc,
//EmptyDemo::CreateFunc,
};
void MyComboBoxCallback(int comboId, const char* item)
{
int numDemos = demoNames.size();
for (int i=0;i<numDemos;i++)
{
if (!strcmp(demoNames[i],item))
{
if (selectedDemo != i)
{
gReset = true;
selectedDemo = i;
printf("selected demo %s!\n", item);
}
}
}
}
void MyButtonCallback(int buttonId, int state)
{
switch (buttonId)
{
case MYPAUSE:
{
gPause =!gPause;
break;
}
case MYPROFILE:
{
dump_timings = !dump_timings;
break;
}
case MYRESET:
{
gReset=!gReset;
break;
}
default:
{
printf("hello\n");
}
}
}
static void MyMouseMoveCallback( float x, float y)
{
if (gui)
{
bool handled = gui ->mouseMoveCallback(x,y);
if (!handled)
b3DefaultMouseMoveCallback(x,y);
}
}
static void MyMouseButtonCallback(int button, int state, float x, float y)
{
if (gui)
{
bool handled = gui->mouseButtonCallback(button,state,x,y);
if (!handled)
b3DefaultMouseButtonCallback(button,state,x,y);
}
}
void MyKeyboardCallback(int key, int state)
{
if (key==B3G_ESCAPE && window)
{
window->setRequestExit();
}
b3DefaultKeyboardCallback(key,state);
}
bool enableExperimentalCpuConcaveCollision=false;
int droidRegular=0;//, droidItalic, droidBold, droidJapanese, dejavu;
sth_stash* stash=0;
sth_stash* initFont(GLPrimitiveRenderer* primRender)
{
GLint err;
struct sth_stash* stash = 0;
int datasize;
float sx,sy,dx,dy,lh;
GLuint texture;
OpenGL2RenderCallbacks* renderCallbacks = new OpenGL2RenderCallbacks(primRender);
stash = sth_create(512,512,renderCallbacks);//256,256);//,1024);//512,512);
err = glGetError();
assert(err==GL_NO_ERROR);
if (!stash)
{
fprintf(stderr, "Could not create stash.\n");
return 0;
}
#ifdef LOAD_FONT_FROM_FILE
unsigned char* data=0;
const char* fontPaths[]={
"./",
"../../bin/",
"../bin/",
"bin/"
};
int numPaths=sizeof(fontPaths)/sizeof(char*);
// Load the first truetype font from memory (just because we can).
FILE* fp = 0;
const char* fontPath ="./";
char fullFontFileName[1024];
for (int i=0;i<numPaths;i++)
{
fontPath = fontPaths[i];
//sprintf(fullFontFileName,"%s%s",fontPath,"OpenSans.ttf");//"DroidSerif-Regular.ttf");
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Regular.ttf");//OpenSans.ttf");//"DroidSerif-Regular.ttf");
fp = fopen(fullFontFileName, "rb");
if (fp)
break;
}
err = glGetError();
assert(err==GL_NO_ERROR);
assert(fp);
if (fp)
{
fseek(fp, 0, SEEK_END);
datasize = (int)ftell(fp);
fseek(fp, 0, SEEK_SET);
data = (unsigned char*)malloc(datasize);
if (data == NULL)
{
assert(0);
return 0;
}
else
fread(data, 1, datasize, fp);
fclose(fp);
fp = 0;
}
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
{
assert(0);
return 0;
}
err = glGetError();
assert(err==GL_NO_ERROR);
// Load the remaining truetype fonts directly.
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Italic.ttf");
if (!(droidItalic = sth_add_font(stash,fullFontFileName)))
{
assert(0);
return 0;
}
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSerif-Bold.ttf");
if (!(droidBold = sth_add_font(stash,fullFontFileName)))
{
assert(0);
return 0;
}
err = glGetError();
assert(err==GL_NO_ERROR);
sprintf(fullFontFileName,"%s%s",fontPath,"DroidSansJapanese.ttf");
if (!(droidJapanese = sth_add_font(stash,fullFontFileName)))
{
assert(0);
return 0;
}
#else//LOAD_FONT_FROM_FILE
char* data2 = OpenSansData;
unsigned char* data = (unsigned char*) data2;
if (!(droidRegular = sth_add_font_from_memory(stash, data)))
{
printf("error!\n");
}
#endif//LOAD_FONT_FROM_FILE
err = glGetError();
assert(err==GL_NO_ERROR);
return stash;
}
#include "OpenGLWindow/OpenGLInclude.h"
#include "Bullet3Common/b3CommandLineArgs.h"
void Usage()
{
printf("\nprogram.exe [--selected_demo=<int>] [--cl_device=<int>] [--benchmark] [--dump_timings] [--disable_opencl] [--cl_platform=<int>] [--x_dim=<int>] [--y_dim=<num>] [--z_dim=<int>] [--x_gap=<float>] [--y_gap=<float>] [--z_gap=<float>] [--use_concave_mesh] [--new_batching] [--no_instanced_collision_shapes]\n");
};
void DumpSimulationTime(FILE* f)
{
b3ProfileIterator* profileIterator = b3ProfileManager::Get_Iterator();
profileIterator->First();
if (profileIterator->Is_Done())
return;
float accumulated_time=0,parent_time = profileIterator->Is_Root() ? b3ProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
int i;
int frames_since_reset = b3ProfileManager::Get_Frame_Count_Since_Reset();
//fprintf(f,"%.3f,", parent_time );
float totalTime = 0.f;
static bool headersOnce = true;
if (headersOnce)
{
headersOnce = false;
fprintf(f,"root,");
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
{
float current_total_time = profileIterator->Get_Current_Total_Time();
accumulated_time += current_total_time;
float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
const char* name = profileIterator->Get_Current_Name();
fprintf(f,"%s,",name);
}
fprintf(f,"\n");
}
fprintf(f,"%.3f,",parent_time);
profileIterator->First();
for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
{
float current_total_time = profileIterator->Get_Current_Total_Time();
accumulated_time += current_total_time;
float fraction = parent_time > B3_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
const char* name = profileIterator->Get_Current_Name();
//if (!strcmp(name,"stepSimulation"))
{
fprintf(f,"%.3f,",current_total_time);
}
totalTime += current_total_time;
//recurse into children
}
fprintf(f,"\n");
b3ProfileManager::Release_Iterator(profileIterator);
}
///extern const char* g_deviceName;
const char* g_deviceName = "blaat";
extern bool useNewBatchingKernel;
#include "Bullet3Common/b3Vector3.h"
FILE* defaultOutput = stdout;
void myprintf(const char* msg)
{
fprintf(defaultOutput,msg);
}
int main(int argc, char* argv[])
{
//b3OpenCLUtils::setCachePath("/Users/erwincoumans/develop/mycache");
b3SetCustomEnterProfileZoneFunc(b3ProfileManager::Start_Profile);
b3SetCustomLeaveProfileZoneFunc(b3ProfileManager::Stop_Profile);
b3SetCustomPrintfFunc(myprintf);
b3Vector3 test(1,2,3);
test.x = 1;
test.y = 4;
printf("main start");
b3CommandLineArgs args(argc,argv);
ParticleDemo::ConstructionInfo ci;
if (args.CheckCmdLineFlag("help"))
{
Usage();
return 0;
}
args.GetCmdLineArgument("selected_demo",selectedDemo);
if (args.CheckCmdLineFlag("new_batching"))
{
useNewBatchingKernel = true;
}
bool benchmark=args.CheckCmdLineFlag("benchmark");
dump_timings=args.CheckCmdLineFlag("dump_timings");
ci.useOpenCL = !args.CheckCmdLineFlag("disable_opencl");
ci.m_useConcaveMesh = true;//args.CheckCmdLineFlag("use_concave_mesh");
if (ci.m_useConcaveMesh)
{
enableExperimentalCpuConcaveCollision = true;
}
ci.m_useInstancedCollisionShapes = !args.CheckCmdLineFlag("no_instanced_collision_shapes");
args.GetCmdLineArgument("cl_device", ci.preferredOpenCLDeviceIndex);
args.GetCmdLineArgument("cl_platform", ci.preferredOpenCLPlatformIndex);
args.GetCmdLineArgument("x_dim", ci.arraySizeX);
args.GetCmdLineArgument("y_dim", ci.arraySizeY);
args.GetCmdLineArgument("z_dim", ci.arraySizeZ);
args.GetCmdLineArgument("x_gap", ci.gapX);
args.GetCmdLineArgument("y_gap", ci.gapY);
args.GetCmdLineArgument("z_gap", ci.gapZ);
#ifndef B3_NO_PROFILE
b3ProfileManager::Reset();
#endif //B3_NO_PROFILE
window = new b3gDefaultOpenGLWindow();
b3gWindowConstructionInfo wci(g_OpenGLWidth,g_OpenGLHeight);
window->createWindow(wci);
window->setResizeCallback(MyResizeCallback);
window->setMouseMoveCallback(MyMouseMoveCallback);
window->setMouseButtonCallback(MyMouseButtonCallback);
window->setKeyboardCallback(MyKeyboardCallback);
window->setWindowTitle("Bullet 3.x GPU Rigid Body http://bulletphysics.org");
printf("-----------------------------------------------------\n");
#ifndef __APPLE__
glewInit();
#endif
gui = new GwenUserInterface();
printf("started GwenUserInterface");
GLPrimitiveRenderer prim(g_OpenGLWidth,g_OpenGLHeight);
stash = initFont(&prim);
gui->init(g_OpenGLWidth,g_OpenGLHeight,stash,window->getRetinaScale());
printf("init fonts");
gui->setToggleButtonCallback(MyButtonCallback);
gui->registerToggleButton(MYPAUSE,"Pause");
gui->registerToggleButton(MYPROFILE,"Profile");
gui->registerToggleButton(MYRESET,"Reset");
int numItems = sizeof(allDemos)/sizeof(ParticleDemo::CreateFunc*);
demoNames.clear();
for (int i=0;i<numItems;i++)
{
GpuDemo* demo = allDemos[i]();
demoNames.push_back(demo->getName());
delete demo;
}
gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0]);
gui->setComboBoxCallback(MyComboBoxCallback);
do
{
bool syncOnly = false;
gReset = false;
static bool once=true;
glClearColor(1,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);
{
window->startRendering();
glFinish();
float color[4] = {1,1,1,1};
prim.drawRect(0,0,200,200,color);
float retinaScale = 1;
float x = 10;
float y=220;
float dx=0;
if (1)
{
B3_PROFILE("font sth_draw_text");
glEnable(GL_BLEND);
GLint err = glGetError();
assert(err==GL_NO_ERROR);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
err = glGetError();
assert(err==GL_NO_ERROR);
glDisable(GL_DEPTH_TEST);
err = glGetError();
assert(err==GL_NO_ERROR);
glDisable(GL_CULL_FACE);
sth_begin_draw(stash);
sth_flush_draw(stash);
sth_draw_text(stash, droidRegular,20.f, x, y, "Non-retina font rendering !@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,1);//retinaScale);
if (retinaScale!=1.f)
sth_draw_text(stash, droidRegular,20.f*retinaScale, x, y+20, "Retina font rendering!@#$", &dx,g_OpenGLWidth,g_OpenGLHeight,0,retinaScale);
sth_flush_draw(stash);
sth_end_draw(stash);
}
gui->draw(g_OpenGLWidth,g_OpenGLHeight);
window->endRendering();
glFinish();
}
once=false;
// OpenGL3CoreRenderer render;
glClearColor(0,1,0,1);
glClear(GL_COLOR_BUFFER_BIT);
window->endRendering();
glFinish();
window->setWheelCallback(b3DefaultWheelCallback);
{
GpuDemo* demo = allDemos[selectedDemo]();
// demo->myinit();
bool useGpu = false;
int maxObjectCapacity=128*1024;
maxObjectCapacity = b3Max(maxObjectCapacity,ci.arraySizeX*ci.arraySizeX*ci.arraySizeX+10);
ci.m_instancingRenderer = new GLInstancingRenderer(maxObjectCapacity);//render.getInstancingRenderer();
ci.m_window = window;
ci.m_gui = gui;
ci.m_instancingRenderer->init();
ci.m_instancingRenderer->InitShaders();
ci.m_primRenderer = &prim;
// render.init();
demo->initPhysics(ci);
printf("-----------------------------------------------------\n");
FILE* csvFile = 0;
FILE* detailsFile = 0;
if (benchmark)
{
gPause = false;
char prefixFileName[1024];
char csvFileName[1024];
char detailsFileName[1024];
b3OpenCLDeviceInfo info;
b3OpenCLUtils::getDeviceInfo(demo->getInternalData()->m_clDevice,&info);
//todo: move this time stuff into the Platform/Window class
#ifdef _WIN32
SYSTEMTIME time;
GetLocalTime(&time);
char buf[1024];
DWORD dwCompNameLen = 1024;
if (0 != GetComputerName(buf, &dwCompNameLen))
{
printf("%s", buf);
} else
{
printf("unknown", buf);
}
sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,time.wDay,time.wMonth,time.wYear,time.wHour,time.wMinute,time.wSecond);
#else
timeval now;
gettimeofday(&now,0);
struct tm* ptm;
ptm = localtime (&now.tv_sec);
char buf[1024];
#ifdef __APPLE__
sprintf(buf,"MacOSX");
#else
sprintf(buf,"Unix");
#endif
sprintf(prefixFileName,"%s_%s_%s_%d_%d_%d_date_%d-%d-%d_time_%d-%d-%d",info.m_deviceName,buf,demoNames[selectedDemo],ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,
ptm->tm_mday,
ptm->tm_mon+1,
ptm->tm_year+1900,
ptm->tm_hour,
ptm->tm_min,
ptm->tm_sec);
#endif
sprintf(csvFileName,"%s.csv",prefixFileName);
sprintf(detailsFileName,"%s.txt",prefixFileName);
printf("Open csv file %s and details file %s\n", csvFileName,detailsFileName);
//GetSystemTime(&time2);
csvFile=fopen(csvFileName,"w");
detailsFile = fopen(detailsFileName,"w");
if (detailsFile)
defaultOutput = detailsFile;
//if (f)
// fprintf(f,"%s (%dx%dx%d=%d),\n", g_deviceName,ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ,ci.arraySizeX*ci.arraySizeY*ci.arraySizeZ);
}
fprintf(defaultOutput,"Demo settings:\n");
fprintf(defaultOutput," SelectedDemo=%d, demoname = %s\n", selectedDemo, demo->getName());
fprintf(defaultOutput," x_dim=%d, y_dim=%d, z_dim=%d\n",ci.arraySizeX,ci.arraySizeY,ci.arraySizeZ);
fprintf(defaultOutput," x_gap=%f, y_gap=%f, z_gap=%f\n",ci.gapX,ci.gapY,ci.gapZ);
fprintf(defaultOutput,"\nOpenCL settings:\n");
fprintf(defaultOutput," Preferred cl_device index %d\n", ci.preferredOpenCLDeviceIndex);
fprintf(defaultOutput," Preferred cl_platform index%d\n", ci.preferredOpenCLPlatformIndex);
fprintf(defaultOutput,"\n");
b3OpenCLUtils::printPlatformInfo( demo->getInternalData()->m_platformId);
fprintf(defaultOutput,"\n");
b3OpenCLUtils::printDeviceInfo( demo->getInternalData()->m_clDevice);
fprintf(defaultOutput,"\n");
do
{
GLint err = glGetError();
assert(err==GL_NO_ERROR);
b3ProfileManager::Reset();
b3ProfileManager::Increment_Frame_Counter();
// render.reshape(g_OpenGLWidth,g_OpenGLHeight);
ci.m_instancingRenderer->resize(g_OpenGLWidth,g_OpenGLHeight);
prim.setScreenSize(g_OpenGLWidth,g_OpenGLHeight);
window->startRendering();
glClearColor(0.6,0.6,0.6,1);
glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
if (!gPause)
{
B3_PROFILE("clientMoveAndDisplay");
demo->clientMoveAndDisplay();
}
else
{
}
{
B3_PROFILE("renderScene");
demo->renderScene();
}
err = glGetError();
assert(err==GL_NO_ERROR);
/*if (demo->getDynamicsWorld() && demo->getDynamicsWorld()->getNumCollisionObjects())
{
B3_PROFILE("renderPhysicsWorld");
b3AlignedObjectArray<b3CollisionObject*> arr = demo->getDynamicsWorld()->getCollisionObjectArray();
b3CollisionObject** colObjArray = &arr[0];
render.renderPhysicsWorld(demo->getDynamicsWorld()->getNumCollisionObjects(),colObjArray, syncOnly);
syncOnly = true;
}
*/
{
B3_PROFILE("gui->draw");
gui->draw(g_OpenGLWidth,g_OpenGLHeight);
}
err = glGetError();
assert(err==GL_NO_ERROR);
{
B3_PROFILE("window->endRendering");
window->endRendering();
}
err = glGetError();
assert(err==GL_NO_ERROR);
{
B3_PROFILE("glFinish");
}
if (dump_timings)
{
b3ProfileManager::dumpAll(stdout);
}
if (csvFile)
{
static int frameCount=0;
if (frameCount>0)
{
DumpSimulationTime(csvFile);
if (detailsFile)
{
fprintf(detailsFile,"\n==================================\nFrame %d:\n", frameCount);
b3ProfileManager::dumpAll(detailsFile);
}
}
if (frameCount>=102)
window->setRequestExit();
frameCount++;
}
} while (!window->requestedExit() && !gReset);
demo->exitPhysics();
b3ProfileManager::CleanupMemory();
delete demo;
if (detailsFile)
{
fclose(detailsFile);
detailsFile=0;
}
if (csvFile)
{
fclose(csvFile);
csvFile=0;
}
}
} while (gReset);
gui->setComboBoxCallback(0);
delete gui;
gui=0;
window->closeWindow();
delete window;
window = 0;
return 0;
}