Files
bullet3/Demos3/GpuGuiInitialize/premake4.lua
erwin coumans a69ba48de4 Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
2013-06-19 22:08:03 -07:00

91 lines
2.4 KiB
Lua

function createProject(vendor)
hasCL = findOpenCL(vendor)
if (hasCL) then
project ("OpenCL_GUI_Intialize_" .. vendor)
initOpenCL(vendor)
language "C++"
kind "ConsoleApp"
targetdir "../../bin"
includedirs {
"..",
"../../opencl",
"../../btgui",
"../../src",
}
links {
"gwen"
}
initOpenGL()
initGlew()
files {
"main.cpp",
"../../src/Bullet3OpenCL/Initialize/b3OpenCLUtils.cpp",
"../../src/Bullet3OpenCL/Initialize/b3OpenCLUtils.h",
"../../btgui/OpenGLWindow/GLInstancingRenderer.cpp",
"../../btgui/OpenGLWindow/GLInstancingRenderer.h",
"../../btgui/OpenGLWindow/GLPrimitiveRenderer.h",
"../../btgui/OpenGLWindow/GLPrimitiveRenderer.cpp",
"../../btgui/OpenGLWindow/LoadShader.cpp",
"../../btgui/OpenGLWindow/LoadShader.h",
"../../btgui/OpenGLWindow/TwFonts.cpp",
"../../btgui/OpenGLWindow/TwFonts.h",
"../../btgui/OpenGLWindow/GwenOpenGL3CoreRenderer.h",
"../../btgui/FontFiles/OpenSans.cpp",
"../../btgui/OpenGLTrueTypeFont/fontstash.cpp",
"../../btgui/OpenGLTrueTypeFont/fontstash.h",
"../../btgui/OpenGLTrueTypeFont/opengl_fontstashcallbacks.cpp",
"../../btgui/OpenGLTrueTypeFont/opengl_fontstashcallbacks.h",
"../../src/Bullet3Geometry/b3ConvexHullComputer.cpp",
"../../src/Bullet3Geometry/b3ConvexHullComputer.h",
"../../src/Bullet3Common/b3AlignedAllocator.cpp",
"../../src/Bullet3Common/b3logging.cpp",
"../../src/Bullet3Common/b3logging.h",
"../../btgui/Timing/b3Quickprof.cpp",
"../../btgui/Timing/b3Quickprof.h",
"../../btgui/Timing/b3Clock.cpp",
"../../btgui/Timing/b3Clock.h",
}
if os.is("Windows") then
files{
"../../btgui/OpenGLWindow/Win32OpenGLWindow.cpp",
"../../btgui/OpenGLWindow/Win32OpenGLWindow.h",
"../../btgui/OpenGLWindow/Win32Window.cpp",
"../../btgui/OpenGLWindow/Win32Window.h",
}
end
if os.is("Linux") then
files {
"../../btgui/OpenGLWindow/X11OpenGLWindow.cpp",
"../../btgui/OpenGLWindow/X11OpenGLWindows.h"
}
end
if os.is("MacOSX") then
links {"Cocoa.framework"}
files {
"../../btgui/OpenGLWindow/MacOpenGLWindow.h",
"../../btgui/OpenGLWindow/MacOpenGLWindow.mm",
}
end
end
end
createProject("clew")
createProject("Apple")
createProject("AMD")
createProject("Intel")
createProject("NVIDIA")