Files
bullet3/btgui/OpenGLTrueTypeFont/premake4.lua
erwin coumans a69ba48de4 Move b3Quickprof.* from Bullet 3.x src folder to btgui/Timing
The Bullet 3.x B3_PROFILE can be customized using b3SetCustomEnterProfileZoneFunc/b3SetCustomLeaveProfileZoneFunc defined in Bullet3Common/b3Logging,
so you can hook Bullet 3.x up to your profiler of choice.
The Demos3/BasicGpuDemo will show the Bullet 3.x timings inside the Bullet 2.x btQuickprof profiler.
2013-06-19 22:08:03 -07:00

63 lines
1.2 KiB
Lua

project "OpenGL_TrueTypeFont"
language "C++"
kind "ConsoleApp"
targetdir "../../bin"
initOpenGL()
initGlew()
includedirs {
"../../src",
".."
}
files {
"main.cpp",
"../FontFiles/OpenSans.cpp",
"../OpenGLWindow/LoadShader.cpp",
"../OpenGLWindow/LoadShader.h",
"../../src/Bullet3Common/b3AlignedAllocator.cpp",
"../Timing/b3Quickprof.cpp",
"../Timing/b3Quickprof.h" ,
"../Timing/b3Clock.cpp",
"../Timing/b3Clock.h" ,
"fontstash.cpp",
"fontstash.h",
"opengl_fontstashcallbacks.cpp",
"opengl_fontstashcallbacks.h",
"stb_image_write.h",
"stb_truetype.h",
}
if os.is("Windows") then
files{
"../OpenGLWindow/Win32OpenGLWindow.cpp",
"../OpenGLWindow/Win32OpenGLWindow.h",
"../OpenGLWindow/Win32Window.cpp",
"../OpenGLWindow/Win32Window.h",
}
end
if os.is("Linux") then
files{
"../OpenGLWindow/X11OpenGLWindow.h",
"../OpenGLWindow/X11OpenGLWindow.cpp"
}
end
if os.is("MacOSX") then
links { "Cocoa.framework" }
files{
"../OpenGLWindow/MacOpenGLWindow.h",
"../OpenGLWindow/MacOpenGLWindow.mm",
}
end