99 lines
3.2 KiB
Python
99 lines
3.2 KiB
Python
from enum import Enum
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import random
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import math
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import pybullet as pb
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import numpy
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def randomVal(lowerBound, upperbound):
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difference = upperbound - lowerBound
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return lowerBound + random.random() * difference
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class GoalType(Enum):
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NoGoal = 0
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Strike = 1
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TargetHeading = 2
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Throw = 3
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TerrainTraversal = 4
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@staticmethod
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def from_str(goal_type_str):
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if goal_type_str == '':
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return GoalType.NoGoal
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else:
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try:
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return GoalType[goal_type_str]
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except:
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raise NotImplementedError
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class Goal:
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def __init__(self, goal_type: GoalType):
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self.goal_type = goal_type
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self.follow_rot = True
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self.is_hit_prev = False
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self.generateGoalData()
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def generateGoalData(self, modelPos=[0,0,0], modelOrient=[0,0,0,1]):
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if self.goal_type == GoalType.NoGoal:
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self.goal_data = []
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elif self.goal_type == GoalType.Strike:
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# distance, height, rot
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distance = randomVal(0.6, 0.8)
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height = randomVal(0.8, 1.25)
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rot = randomVal(-1, 1) # radians
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self.is_hit = False
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# The max distance from the target counting as a hit
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self.hit_range = 0.2
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# Transform to xyz coordinates for placement in environment
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x = distance * math.cos(rot)
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y = distance * math.sin(rot)
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z = height
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# Y axis up, z axis in different direction
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self.goal_data = [-x, z, y]
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if self.follow_rot:
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# Take rotation of human model into account
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eulerAngles = pb.getEulerFromQuaternion(modelOrient)
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# Only Y angle matters
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eulerAngles = [0, eulerAngles[1], 0]
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yQuat = pb.getQuaternionFromEuler(eulerAngles)
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rotMatList = pb.getMatrixFromQuaternion(yQuat)
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rotMat = numpy.array([rotMatList[0:3], rotMatList[3:6], rotMatList[6:9]])
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vec = numpy.array(self.goal_data)
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rotatedVec = numpy.dot(rotMat, vec)
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self.world_pos = rotatedVec.tolist()
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self.world_pos = [ self.world_pos[0] + modelPos[0],
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self.world_pos[1],
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self.world_pos[2] + modelPos[2]]
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else:
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self.world_pos = [-x + modelPos[0], z, y + modelPos[2]]
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elif self.goal_type == GoalType.TargetHeading:
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# Direction: 2D unit vector
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# speed: max speed
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random_rot = random.random() * 2 * math.pi
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x = math.cos(random_rot)
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y = math.sin(random_rot)
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velocity = randomVal(0, 0.5)
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self.goal_data = [x, y, velocity]
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elif self.goal_type == GoalType.Throw:
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# TODO
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raise NotImplementedError
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elif self.goal_type == GoalType.TerrainTraversal:
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# TODO
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raise NotImplementedError
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def getTFData(self):
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if self.goal_type == GoalType.Strike:
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x = 0.0
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if self.is_hit:
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x = 1.0
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return [x] + self.goal_data
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