Note that BulletFileLoader is has no dependencies on BulletDynamics/BulletCollision. Also added a custom build step to copy asset (.bullet and .obj file) into the executable folder Made a few 'char*' 'const char*' to avoid compiler warnings
57 lines
1.9 KiB
CMake
57 lines
1.9 KiB
CMake
# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL
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${BULLET_PHYSICS_SOURCE_DIR}/Extras/ConvexDecomposition
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${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletFileLoader
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${BULLET_PHYSICS_SOURCE_DIR}/Extras/Serialize/BulletWorldImporter
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)
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IF (USE_GLUT)
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LINK_LIBRARIES(
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OpenGLSupport BulletWorldImporter BulletDynamics BulletCollision LinearMath BulletFileLoader ConvexDecomposition ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppConvexDecompositionDemo
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main.cpp
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ConvexDecompositionDemo.cpp
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ConvexDecompositionDemo.h
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)
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ELSE (USE_GLUT)
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LINK_LIBRARIES(
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OpenGLSupport BulletWorldImporter BulletDynamics BulletCollision LinearMath BulletFileLoader ConvexDecomposition ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppConvexDecompositionDemo
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WIN32
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../OpenGL/Win32AppMain.cpp
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ConvexDecompositionDemo.cpp
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ConvexDecompositionDemo.h
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Win32ConvexDecompositionDemo.cpp
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)
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ENDIF (USE_GLUT)
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ADD_CUSTOM_COMMAND(
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TARGET AppConvexDecompositionDemo
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POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/Demos/ConvexDecompositionDemo/testFile32Single.bullet ${CMAKE_CURRENT_BINARY_DIR}
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${BULLET_PHYSICS_SOURCE_DIR}/file.obj ${CMAKE_CURRENT_BINARY_DIR}
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)
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