Please see HfFluidDemo.cpp for examples of how to use the height field fluid along with buoyant collision shapes. The implementation is still lacking in my ways: 1) Need to complete more collision algorithms for buoyant collision shapes 2) Support compound buoyant shapes 3) The buoyancy model isn't that great 4) Fluid volume can be lost over time
858 lines
24 KiB
C++
858 lines
24 KiB
C++
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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///September 2006: VehicleDemo is work in progress, this file is mostly just a placeholder
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///This VehicleDemo file is very early in development, please check it later
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///@todo is a basic engine model:
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///A function that maps user input (throttle) into torque/force applied on the wheels
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///with gears etc.
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#include "btBulletDynamicsCommon.h"
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#include "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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#ifndef M_PI_2
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#define M_PI_2 1.57079632679489661923
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#endif
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#ifndef M_PI_4
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#define M_PI_4 0.785398163397448309616
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#endif
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//#define LIFT_EPS 0.0000001f
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//
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// By default, Bullet Vehicle uses Y as up axis.
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// You can override the up axis, for example Z-axis up. Enable this define to see how to:
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//#define FORCE_ZAXIS_UP 1
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//
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#ifdef FORCE_ZAXIS_UP
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int rightIndex = 0;
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int upIndex = 2;
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int forwardIndex = 1;
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btVector3 wheelDirectionCS0(0,0,-1);
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btVector3 wheelAxleCS(1,0,0);
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#else
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int rightIndex = 0;
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int upIndex = 1;
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int forwardIndex = 2;
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btVector3 wheelDirectionCS0(0,-1,0);
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btVector3 wheelAxleCS(-1,0,0);
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#endif
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#include "GLDebugDrawer.h"
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#include <stdio.h> //printf debugging
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#include "GL_ShapeDrawer.h"
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#include "GlutStuff.h"
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#include "ForkLiftDemo.h"
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#include "BMF_Api.h"
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const int maxProxies = 32766;
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const int maxOverlap = 65535;
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///btRaycastVehicle is the interface for the constraint that implements the raycast vehicle
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///notice that for higher-quality slow-moving vehicles, another approach might be better
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///implementing explicit hinged-wheel constraints with cylinder collision, rather then raycasts
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float gEngineForce = 0.f;
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float defaultBreakingForce = 10.f;
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float gBreakingForce = 100.f;
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float maxEngineForce = 1000.f;//this should be engine/velocity dependent
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float maxBreakingForce = 100.f;
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float gVehicleSteering = 0.f;
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float steeringIncrement = 0.04f;
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float steeringClamp = 0.3f;
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float wheelRadius = 0.5f;
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float wheelWidth = 0.4f;
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float wheelFriction = 1000;//1e30f;
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float suspensionStiffness = 20.f;
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float suspensionDamping = 2.3f;
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float suspensionCompression = 4.4f;
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float rollInfluence = 0.1f;//1.0f;
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btScalar suspensionRestLength(0.6);
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#define CUBE_HALF_EXTENTS 1
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////////////////////////////////////
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ForkLiftDemo::ForkLiftDemo()
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:
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m_carChassis(0),
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m_liftBody(0),
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m_forkBody(0),
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m_loadBody(0),
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m_cameraHeight(4.f),
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m_minCameraDistance(3.f),
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m_maxCameraDistance(10.f),
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m_indexVertexArrays(0),
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m_vertices(0)
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{
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m_vehicle = 0;
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m_cameraPosition = btVector3(30,30,30);
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m_useDefaultCamera = false;
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setTexturing(true);
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setShadows(true);
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}
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void ForkLiftDemo::termPhysics()
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{
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//cleanup in the reverse order of creation/initialization
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//remove the rigidbodies from the dynamics world and delete them
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int i;
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for (i=m_dynamicsWorld->getNumCollisionObjects()-1; i>=0 ;i--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
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btRigidBody* body = btRigidBody::upcast(obj);
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if (body && body->getMotionState())
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{
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while (body->getNumConstraintRefs())
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{
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btTypedConstraint* constraint = body->getConstraintRef(0);
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m_dynamicsWorld->removeConstraint(constraint);
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delete constraint;
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}
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delete body->getMotionState();
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m_dynamicsWorld->removeRigidBody(body);
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} else
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{
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m_dynamicsWorld->removeCollisionObject( obj );
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}
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delete obj;
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}
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//delete collision shapes
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for (int j=0;j<m_collisionShapes.size();j++)
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{
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btCollisionShape* shape = m_collisionShapes[j];
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delete shape;
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}
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delete m_indexVertexArrays;
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delete m_vertices;
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//delete dynamics world
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delete m_dynamicsWorld;
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delete m_vehicleRayCaster;
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delete m_vehicle;
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//delete solver
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delete m_constraintSolver;
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//delete broadphase
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delete m_overlappingPairCache;
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//delete dispatcher
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delete m_dispatcher;
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delete m_collisionConfiguration;
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}
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ForkLiftDemo::~ForkLiftDemo()
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{
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termPhysics();
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}
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void ForkLiftDemo::initPhysics()
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{
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#ifdef FORCE_ZAXIS_UP
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m_cameraUp = btVector3(0,0,1);
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m_forwardAxis = 1;
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#endif
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btCollisionShape* groundShape = new btBoxShape(btVector3(50,3,50));
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m_collisionShapes.push_back(groundShape);
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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btVector3 worldMin(-1000,-1000,-1000);
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btVector3 worldMax(1000,1000,1000);
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m_overlappingPairCache = new btAxisSweep3(worldMin,worldMax);
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m_constraintSolver = new btSequentialImpulseConstraintSolver();
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_constraintSolver,m_collisionConfiguration);
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#ifdef FORCE_ZAXIS_UP
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m_dynamicsWorld->setGravity(btVector3(0,0,-10));
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#endif
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//m_dynamicsWorld->setGravity(btVector3(0,0,0));
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(btVector3(0,-10,0));
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//either use heightfield or triangle mesh
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//create ground object
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localCreateRigidBody(0,tr,groundShape);
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#ifdef FORCE_ZAXIS_UP
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// indexRightAxis = 0;
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// indexUpAxis = 2;
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// indexForwardAxis = 1;
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btCollisionShape* chassisShape = new btBoxShape(btVector3(1.f,2.f, 0.5f));
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btCompoundShape* compound = new btCompoundShape();
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btTransform localTrans;
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localTrans.setIdentity();
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//localTrans effectively shifts the center of mass with respect to the chassis
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localTrans.setOrigin(btVector3(0,0,1));
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#else
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btCollisionShape* chassisShape = new btBoxShape(btVector3(1.f,0.5f,2.f));
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m_collisionShapes.push_back(chassisShape);
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btCompoundShape* compound = new btCompoundShape();
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m_collisionShapes.push_back(compound);
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btTransform localTrans;
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localTrans.setIdentity();
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//localTrans effectively shifts the center of mass with respect to the chassis
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localTrans.setOrigin(btVector3(0,1,0));
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#endif
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compound->addChildShape(localTrans,chassisShape);
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{
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btCollisionShape* suppShape = new btBoxShape(btVector3(0.5f,0.1f,0.5f));
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btTransform suppLocalTrans;
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suppLocalTrans.setIdentity();
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//localTrans effectively shifts the center of mass with respect to the chassis
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suppLocalTrans.setOrigin(btVector3(0,1.0,2.5));
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compound->addChildShape(suppLocalTrans, suppShape);
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}
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tr.setOrigin(btVector3(0,0.f,0));
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m_carChassis = localCreateRigidBody(800,tr,compound);//chassisShape);
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//m_carChassis->setDamping(0.2,0.2);
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{
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btCollisionShape* liftShape = new btBoxShape(btVector3(0.5f,2.0f,0.05f));
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m_collisionShapes.push_back(liftShape);
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btTransform liftTrans;
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m_liftStartPos = btVector3(0.0f, 2.5f, 3.05f);
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liftTrans.setIdentity();
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liftTrans.setOrigin(m_liftStartPos);
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m_liftBody = localCreateRigidBody(10,liftTrans, liftShape);
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btTransform localA, localB;
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localA.setIdentity();
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localB.setIdentity();
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localA.getBasis().setEulerZYX(0, M_PI_2, 0);
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localA.setOrigin(btVector3(0.0, 1.0, 3.05));
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localB.getBasis().setEulerZYX(0, M_PI_2, 0);
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localB.setOrigin(btVector3(0.0, -1.5, -0.05));
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m_liftHinge = new btHingeConstraint(*m_carChassis,*m_liftBody, localA, localB);
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// m_liftHinge->setLimit(-LIFT_EPS, LIFT_EPS);
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m_liftHinge->setLimit(0.0f, 0.0f);
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m_dynamicsWorld->addConstraint(m_liftHinge, true);
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btCollisionShape* forkShapeA = new btBoxShape(btVector3(1.0f,0.1f,0.1f));
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m_collisionShapes.push_back(forkShapeA);
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btCompoundShape* forkCompound = new btCompoundShape();
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m_collisionShapes.push_back(forkCompound);
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btTransform forkLocalTrans;
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forkLocalTrans.setIdentity();
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forkCompound->addChildShape(forkLocalTrans, forkShapeA);
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btCollisionShape* forkShapeB = new btBoxShape(btVector3(0.1f,0.02f,0.6f));
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m_collisionShapes.push_back(forkShapeB);
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forkLocalTrans.setIdentity();
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forkLocalTrans.setOrigin(btVector3(-0.9f, -0.08f, 0.7f));
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forkCompound->addChildShape(forkLocalTrans, forkShapeB);
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btCollisionShape* forkShapeC = new btBoxShape(btVector3(0.1f,0.02f,0.6f));
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m_collisionShapes.push_back(forkShapeC);
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forkLocalTrans.setIdentity();
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forkLocalTrans.setOrigin(btVector3(0.9f, -0.08f, 0.7f));
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forkCompound->addChildShape(forkLocalTrans, forkShapeC);
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btTransform forkTrans;
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m_forkStartPos = btVector3(0.0f, 0.6f, 3.2f);
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forkTrans.setIdentity();
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forkTrans.setOrigin(m_forkStartPos);
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m_forkBody = localCreateRigidBody(5, forkTrans, forkCompound);
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localA.setIdentity();
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localB.setIdentity();
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localA.getBasis().setEulerZYX(0, 0, M_PI_2);
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localA.setOrigin(btVector3(0.0f, -1.9f, 0.05f));
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localB.getBasis().setEulerZYX(0, 0, M_PI_2);
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localB.setOrigin(btVector3(0.0, 0.0, -0.1));
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m_forkSlider = new btSliderConstraint(*m_liftBody, *m_forkBody, localA, localB, true);
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m_forkSlider->setLowerLinLimit(0.1f);
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m_forkSlider->setUpperLinLimit(0.1f);
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// m_forkSlider->setLowerAngLimit(-LIFT_EPS);
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// m_forkSlider->setUpperAngLimit(LIFT_EPS);
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m_forkSlider->setLowerAngLimit(0.0f);
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m_forkSlider->setUpperAngLimit(0.0f);
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m_dynamicsWorld->addConstraint(m_forkSlider, true);
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btCompoundShape* loadCompound = new btCompoundShape();
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m_collisionShapes.push_back(loadCompound);
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btCollisionShape* loadShapeA = new btBoxShape(btVector3(2.0f,0.5f,0.5f));
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m_collisionShapes.push_back(loadShapeA);
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btTransform loadTrans;
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loadTrans.setIdentity();
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loadCompound->addChildShape(loadTrans, loadShapeA);
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btCollisionShape* loadShapeB = new btBoxShape(btVector3(0.1f,1.0f,1.0f));
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m_collisionShapes.push_back(loadShapeB);
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loadTrans.setIdentity();
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loadTrans.setOrigin(btVector3(2.1f, 0.0f, 0.0f));
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loadCompound->addChildShape(loadTrans, loadShapeB);
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btCollisionShape* loadShapeC = new btBoxShape(btVector3(0.1f,1.0f,1.0f));
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m_collisionShapes.push_back(loadShapeC);
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loadTrans.setIdentity();
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loadTrans.setOrigin(btVector3(-2.1f, 0.0f, 0.0f));
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loadCompound->addChildShape(loadTrans, loadShapeC);
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loadTrans.setIdentity();
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m_loadStartPos = btVector3(0.0f, -3.5f, 7.0f);
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loadTrans.setOrigin(m_loadStartPos);
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m_loadBody = localCreateRigidBody(4, loadTrans, loadCompound);
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}
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clientResetScene();
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/// create vehicle
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{
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m_vehicleRayCaster = new btDefaultVehicleRaycaster(m_dynamicsWorld);
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m_vehicle = new btRaycastVehicle(m_tuning,m_carChassis,m_vehicleRayCaster);
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///never deactivate the vehicle
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m_carChassis->setActivationState(DISABLE_DEACTIVATION);
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m_dynamicsWorld->addVehicle(m_vehicle);
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float connectionHeight = 1.2f;
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bool isFrontWheel=true;
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//choose coordinate system
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m_vehicle->setCoordinateSystem(rightIndex,upIndex,forwardIndex);
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#ifdef FORCE_ZAXIS_UP
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btVector3 connectionPointCS0(CUBE_HALF_EXTENTS-(0.3*wheelWidth),2*CUBE_HALF_EXTENTS-wheelRadius, connectionHeight);
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#else
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btVector3 connectionPointCS0(CUBE_HALF_EXTENTS-(0.3*wheelWidth),connectionHeight,2*CUBE_HALF_EXTENTS-wheelRadius);
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#endif
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m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_tuning,isFrontWheel);
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#ifdef FORCE_ZAXIS_UP
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connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),2*CUBE_HALF_EXTENTS-wheelRadius, connectionHeight);
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#else
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connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),connectionHeight,2*CUBE_HALF_EXTENTS-wheelRadius);
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#endif
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m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_tuning,isFrontWheel);
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#ifdef FORCE_ZAXIS_UP
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connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),-2*CUBE_HALF_EXTENTS+wheelRadius, connectionHeight);
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#else
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connectionPointCS0 = btVector3(-CUBE_HALF_EXTENTS+(0.3*wheelWidth),connectionHeight,-2*CUBE_HALF_EXTENTS+wheelRadius);
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#endif //FORCE_ZAXIS_UP
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isFrontWheel = false;
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m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_tuning,isFrontWheel);
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#ifdef FORCE_ZAXIS_UP
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connectionPointCS0 = btVector3(CUBE_HALF_EXTENTS-(0.3*wheelWidth),-2*CUBE_HALF_EXTENTS+wheelRadius, connectionHeight);
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#else
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connectionPointCS0 = btVector3(CUBE_HALF_EXTENTS-(0.3*wheelWidth),connectionHeight,-2*CUBE_HALF_EXTENTS+wheelRadius);
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#endif
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m_vehicle->addWheel(connectionPointCS0,wheelDirectionCS0,wheelAxleCS,suspensionRestLength,wheelRadius,m_tuning,isFrontWheel);
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for (int i=0;i<m_vehicle->getNumWheels();i++)
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{
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btWheelInfo& wheel = m_vehicle->getWheelInfo(i);
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wheel.m_suspensionStiffness = suspensionStiffness;
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wheel.m_wheelsDampingRelaxation = suspensionDamping;
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wheel.m_wheelsDampingCompression = suspensionCompression;
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wheel.m_frictionSlip = wheelFriction;
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wheel.m_rollInfluence = rollInfluence;
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}
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}
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setCameraDistance(26.f);
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}
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//to be implemented by the demo
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void ForkLiftDemo::renderme()
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{
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updateCamera();
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btScalar m[16];
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int i;
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btCylinderShapeX wheelShape(btVector3(wheelWidth,wheelRadius,wheelRadius));
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btVector3 wheelColor(1,0,0);
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btVector3 worldBoundsMin,worldBoundsMax;
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getDynamicsWorld()->getBroadphase()->getBroadphaseAabb(worldBoundsMin,worldBoundsMax);
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for (i=0;i<m_vehicle->getNumWheels();i++)
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{
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//synchronize the wheels with the (interpolated) chassis worldtransform
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m_vehicle->updateWheelTransform(i,true);
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//draw wheels (cylinders)
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m_vehicle->getWheelInfo(i).m_worldTransform.getOpenGLMatrix(m);
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m_shapeDrawer->drawOpenGL(m,&wheelShape,wheelColor,getDebugMode(),worldBoundsMin,worldBoundsMax);
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}
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int lineWidth=250;
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int xStart = m_glutScreenWidth - lineWidth;
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if((getDebugMode() & btIDebugDraw::DBG_NoHelpText)==0)
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{
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setOrthographicProjection();
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glDisable(GL_LIGHTING);
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glColor3f(0, 0, 0);
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char buf[124];
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glRasterPos3f(xStart, 20, 0);
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sprintf(buf,"SHIFT+Cursor Left/Right - rotate lift");
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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glRasterPos3f(xStart, 40, 0);
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sprintf(buf,"SHIFT+Cursor UP/Down - move fork up/down");
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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glRasterPos3f(xStart, 60, 0);
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sprintf(buf,"F5 - toggle camera mode");
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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glRasterPos3f(xStart, 80, 0);
|
|
sprintf(buf,"Click inside this window for keyboard focus");
|
|
BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
|
|
|
|
|
|
resetPerspectiveProjection();
|
|
glEnable(GL_LIGHTING);
|
|
}
|
|
DemoApplication::renderme();
|
|
}
|
|
|
|
void ForkLiftDemo::clientMoveAndDisplay()
|
|
{
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
|
|
{
|
|
int wheelIndex = 2;
|
|
m_vehicle->applyEngineForce(gEngineForce,wheelIndex);
|
|
m_vehicle->setBrake(gBreakingForce,wheelIndex);
|
|
wheelIndex = 3;
|
|
m_vehicle->applyEngineForce(gEngineForce,wheelIndex);
|
|
m_vehicle->setBrake(gBreakingForce,wheelIndex);
|
|
|
|
|
|
wheelIndex = 0;
|
|
m_vehicle->setSteeringValue(gVehicleSteering,wheelIndex);
|
|
wheelIndex = 1;
|
|
m_vehicle->setSteeringValue(gVehicleSteering,wheelIndex);
|
|
|
|
}
|
|
|
|
|
|
float dt = getDeltaTimeMicroseconds() * 0.000001f;
|
|
|
|
if (m_dynamicsWorld)
|
|
{
|
|
//during idle mode, just run 1 simulation step maximum
|
|
int maxSimSubSteps = m_idle ? 1 : 2;
|
|
if (m_idle)
|
|
dt = 1.0/420.f;
|
|
|
|
int numSimSteps = m_dynamicsWorld->stepSimulation(dt,maxSimSubSteps);
|
|
|
|
|
|
//#define VERBOSE_FEEDBACK
|
|
#ifdef VERBOSE_FEEDBACK
|
|
if (!numSimSteps)
|
|
printf("Interpolated transforms\n");
|
|
else
|
|
{
|
|
if (numSimSteps > maxSimSubSteps)
|
|
{
|
|
//detect dropping frames
|
|
printf("Dropped (%i) simulation steps out of %i\n",numSimSteps - maxSimSubSteps,numSimSteps);
|
|
} else
|
|
{
|
|
printf("Simulated (%i) steps\n",numSimSteps);
|
|
}
|
|
}
|
|
#endif //VERBOSE_FEEDBACK
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#ifdef USE_QUICKPROF
|
|
btProfiler::beginBlock("render");
|
|
#endif //USE_QUICKPROF
|
|
|
|
|
|
renderme();
|
|
|
|
//optional but useful: debug drawing
|
|
if (m_dynamicsWorld)
|
|
m_dynamicsWorld->debugDrawWorld();
|
|
|
|
#ifdef USE_QUICKPROF
|
|
btProfiler::endBlock("render");
|
|
#endif
|
|
|
|
|
|
glFlush();
|
|
glutSwapBuffers();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ForkLiftDemo::displayCallback(void)
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
renderme();
|
|
|
|
//optional but useful: debug drawing
|
|
if (m_dynamicsWorld)
|
|
m_dynamicsWorld->debugDrawWorld();
|
|
|
|
glFlush();
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
|
|
|
|
void ForkLiftDemo::clientResetScene()
|
|
{
|
|
gVehicleSteering = 0.f;
|
|
gBreakingForce = defaultBreakingForce;
|
|
gEngineForce = 0.f;
|
|
|
|
m_carChassis->setCenterOfMassTransform(btTransform::getIdentity());
|
|
m_carChassis->setLinearVelocity(btVector3(0,0,0));
|
|
m_carChassis->setAngularVelocity(btVector3(0,0,0));
|
|
m_dynamicsWorld->getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(m_carChassis->getBroadphaseHandle(),getDynamicsWorld()->getDispatcher());
|
|
if (m_vehicle)
|
|
{
|
|
m_vehicle->resetSuspension();
|
|
for (int i=0;i<m_vehicle->getNumWheels();i++)
|
|
{
|
|
//synchronize the wheels with the (interpolated) chassis worldtransform
|
|
m_vehicle->updateWheelTransform(i,true);
|
|
}
|
|
}
|
|
btTransform liftTrans;
|
|
liftTrans.setIdentity();
|
|
liftTrans.setOrigin(m_liftStartPos);
|
|
m_liftBody->activate();
|
|
m_liftBody->setCenterOfMassTransform(liftTrans);
|
|
m_liftBody->setLinearVelocity(btVector3(0,0,0));
|
|
m_liftBody->setAngularVelocity(btVector3(0,0,0));
|
|
|
|
btTransform forkTrans;
|
|
forkTrans.setIdentity();
|
|
forkTrans.setOrigin(m_forkStartPos);
|
|
m_forkBody->activate();
|
|
m_forkBody->setCenterOfMassTransform(forkTrans);
|
|
m_forkBody->setLinearVelocity(btVector3(0,0,0));
|
|
m_forkBody->setAngularVelocity(btVector3(0,0,0));
|
|
|
|
// m_liftHinge->setLimit(-LIFT_EPS, LIFT_EPS);
|
|
m_liftHinge->setLimit(0.0f, 0.0f);
|
|
m_liftHinge->enableAngularMotor(false, 0, 0);
|
|
|
|
|
|
m_forkSlider->setLowerLinLimit(0.1f);
|
|
m_forkSlider->setUpperLinLimit(0.1f);
|
|
m_forkSlider->setPoweredLinMotor(false);
|
|
|
|
btTransform loadTrans;
|
|
loadTrans.setIdentity();
|
|
loadTrans.setOrigin(m_loadStartPos);
|
|
m_loadBody->activate();
|
|
m_loadBody->setCenterOfMassTransform(loadTrans);
|
|
m_loadBody->setLinearVelocity(btVector3(0,0,0));
|
|
m_loadBody->setAngularVelocity(btVector3(0,0,0));
|
|
|
|
}
|
|
|
|
|
|
|
|
void ForkLiftDemo::specialKeyboardUp(int key, int x, int y)
|
|
{
|
|
switch (key)
|
|
{
|
|
case GLUT_KEY_UP :
|
|
{
|
|
lockForkSlider();
|
|
gEngineForce = 0.f;
|
|
gBreakingForce = defaultBreakingForce;
|
|
break;
|
|
}
|
|
case GLUT_KEY_DOWN :
|
|
{
|
|
lockForkSlider();
|
|
gEngineForce = 0.f;
|
|
gBreakingForce = defaultBreakingForce;
|
|
break;
|
|
}
|
|
case GLUT_KEY_LEFT:
|
|
case GLUT_KEY_RIGHT:
|
|
{
|
|
lockLiftHinge();
|
|
break;
|
|
}
|
|
default:
|
|
DemoApplication::specialKeyboardUp(key,x,y);
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
void ForkLiftDemo::specialKeyboard(int key, int x, int y)
|
|
{
|
|
|
|
if (key==GLUT_KEY_END)
|
|
return;
|
|
|
|
// printf("key = %i x=%i y=%i\n",key,x,y);
|
|
|
|
int state;
|
|
state=glutGetModifiers();
|
|
if (state & GLUT_ACTIVE_SHIFT)
|
|
{
|
|
switch (key)
|
|
{
|
|
case GLUT_KEY_LEFT :
|
|
{
|
|
|
|
m_liftHinge->setLimit(-M_PI/16.0f, M_PI/8.0f);
|
|
m_liftHinge->enableAngularMotor(true, -0.1, 10.0);
|
|
break;
|
|
}
|
|
case GLUT_KEY_RIGHT :
|
|
{
|
|
|
|
m_liftHinge->setLimit(-M_PI/16.0f, M_PI/8.0f);
|
|
m_liftHinge->enableAngularMotor(true, 0.1, 10.0);
|
|
break;
|
|
}
|
|
case GLUT_KEY_UP :
|
|
{
|
|
m_forkSlider->setLowerLinLimit(0.1f);
|
|
m_forkSlider->setUpperLinLimit(3.9f);
|
|
m_forkSlider->setPoweredLinMotor(true);
|
|
m_forkSlider->setMaxLinMotorForce(10.0);
|
|
m_forkSlider->setTargetLinMotorVelocity(1.0);
|
|
break;
|
|
}
|
|
case GLUT_KEY_DOWN :
|
|
{
|
|
m_forkSlider->setLowerLinLimit(0.1f);
|
|
m_forkSlider->setUpperLinLimit(3.9f);
|
|
m_forkSlider->setPoweredLinMotor(true);
|
|
m_forkSlider->setMaxLinMotorForce(10.0);
|
|
m_forkSlider->setTargetLinMotorVelocity(-1.0);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
DemoApplication::specialKeyboard(key,x,y);
|
|
break;
|
|
}
|
|
|
|
} else
|
|
{
|
|
switch (key)
|
|
{
|
|
case GLUT_KEY_LEFT :
|
|
{
|
|
gVehicleSteering += steeringIncrement;
|
|
if ( gVehicleSteering > steeringClamp)
|
|
gVehicleSteering = steeringClamp;
|
|
|
|
break;
|
|
}
|
|
case GLUT_KEY_RIGHT :
|
|
{
|
|
gVehicleSteering -= steeringIncrement;
|
|
if ( gVehicleSteering < -steeringClamp)
|
|
gVehicleSteering = -steeringClamp;
|
|
|
|
break;
|
|
}
|
|
case GLUT_KEY_UP :
|
|
{
|
|
gEngineForce = maxEngineForce;
|
|
gBreakingForce = 0.f;
|
|
break;
|
|
}
|
|
case GLUT_KEY_DOWN :
|
|
{
|
|
gEngineForce = -maxEngineForce;
|
|
gBreakingForce = 0.f;
|
|
break;
|
|
}
|
|
|
|
case GLUT_KEY_F5:
|
|
m_useDefaultCamera = !m_useDefaultCamera;
|
|
break;
|
|
default:
|
|
DemoApplication::specialKeyboard(key,x,y);
|
|
break;
|
|
}
|
|
|
|
}
|
|
// glutPostRedisplay();
|
|
|
|
|
|
}
|
|
|
|
void ForkLiftDemo::updateCamera()
|
|
{
|
|
|
|
//#define DISABLE_CAMERA 1
|
|
if(m_useDefaultCamera)
|
|
{
|
|
DemoApplication::updateCamera();
|
|
return;
|
|
}
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
btTransform chassisWorldTrans;
|
|
|
|
//look at the vehicle
|
|
m_carChassis->getMotionState()->getWorldTransform(chassisWorldTrans);
|
|
m_cameraTargetPosition = chassisWorldTrans.getOrigin();
|
|
|
|
//interpolate the camera height
|
|
#ifdef FORCE_ZAXIS_UP
|
|
m_cameraPosition[2] = (15.0*m_cameraPosition[2] + m_cameraTargetPosition[2] + m_cameraHeight)/16.0;
|
|
#else
|
|
m_cameraPosition[1] = (15.0*m_cameraPosition[1] + m_cameraTargetPosition[1] + m_cameraHeight)/16.0;
|
|
#endif
|
|
|
|
btVector3 camToObject = m_cameraTargetPosition - m_cameraPosition;
|
|
|
|
//keep distance between min and max distance
|
|
float cameraDistance = camToObject.length();
|
|
float correctionFactor = 0.f;
|
|
if (cameraDistance < m_minCameraDistance)
|
|
{
|
|
correctionFactor = 0.15*(m_minCameraDistance-cameraDistance)/cameraDistance;
|
|
}
|
|
if (cameraDistance > m_maxCameraDistance)
|
|
{
|
|
correctionFactor = 0.15*(m_maxCameraDistance-cameraDistance)/cameraDistance;
|
|
}
|
|
m_cameraPosition -= correctionFactor*camToObject;
|
|
|
|
//update OpenGL camera settings
|
|
btScalar aspect = m_glutScreenWidth / (btScalar)m_glutScreenHeight;
|
|
glFrustum (-aspect, aspect, -1.0, 1.0, 1.0, 10000.0);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity();
|
|
|
|
gluLookAt(m_cameraPosition[0],m_cameraPosition[1],m_cameraPosition[2],
|
|
m_cameraTargetPosition[0],m_cameraTargetPosition[1], m_cameraTargetPosition[2],
|
|
m_cameraUp.getX(),m_cameraUp.getY(),m_cameraUp.getZ());
|
|
|
|
|
|
|
|
}
|
|
|
|
void ForkLiftDemo::lockLiftHinge(void)
|
|
{
|
|
btScalar hingeAngle = m_liftHinge->getHingeAngle();
|
|
btScalar lowLim = m_liftHinge->getLowerLimit();
|
|
btScalar hiLim = m_liftHinge->getUpperLimit();
|
|
m_liftHinge->enableAngularMotor(false, 0, 0);
|
|
if(hingeAngle < lowLim)
|
|
{
|
|
// m_liftHinge->setLimit(lowLim, lowLim + LIFT_EPS);
|
|
m_liftHinge->setLimit(lowLim, lowLim);
|
|
}
|
|
else if(hingeAngle > hiLim)
|
|
{
|
|
// m_liftHinge->setLimit(hiLim - LIFT_EPS, hiLim);
|
|
m_liftHinge->setLimit(hiLim, hiLim);
|
|
}
|
|
else
|
|
{
|
|
// m_liftHinge->setLimit(hingeAngle - LIFT_EPS, hingeAngle + LIFT_EPS);
|
|
m_liftHinge->setLimit(hingeAngle, hingeAngle);
|
|
}
|
|
return;
|
|
} // ForkLiftDemo::lockLiftHinge()
|
|
|
|
void ForkLiftDemo::lockForkSlider(void)
|
|
{
|
|
btScalar linDepth = m_forkSlider->getLinearPos();
|
|
btScalar lowLim = m_forkSlider->getLowerLinLimit();
|
|
btScalar hiLim = m_forkSlider->getUpperLinLimit();
|
|
m_forkSlider->setPoweredLinMotor(false);
|
|
if(linDepth <= lowLim)
|
|
{
|
|
m_forkSlider->setLowerLinLimit(lowLim);
|
|
m_forkSlider->setUpperLinLimit(lowLim);
|
|
}
|
|
else if(linDepth > hiLim)
|
|
{
|
|
m_forkSlider->setLowerLinLimit(hiLim);
|
|
m_forkSlider->setUpperLinLimit(hiLim);
|
|
}
|
|
else
|
|
{
|
|
m_forkSlider->setLowerLinLimit(linDepth);
|
|
m_forkSlider->setUpperLinLimit(linDepth);
|
|
}
|
|
return;
|
|
} // ForkLiftDemo::lockForkSlider()
|