Files
bullet3/Extras/PhysicsEffects/sample/api_physics_effects/common/jni/physicseffects-android.cpp
erwin.coumans a93a661b94 Add PhysicsEffects to Extras. The build is only tested on Windows and Android.
The Android/NEON optimized version of Physics Effects is thanks to Graham Rhodes and Anthony Hamilton, See Issue 587
2012-03-05 04:59:58 +00:00

242 lines
8.4 KiB
C++

/*
Applied Research Associates Inc. (c)2011
Redistribution and use in source and binary forms,
with or without modification, are permitted provided that the
following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of the Applied Research Associates Inc nor the names
of its contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#include <jni.h>
#include "physicseffects-android.h"
#include "../render_func.h"
#include "../perf_func.h"
#ifdef __cplusplus
extern "C" {
#endif
//----------------------------------------------------------------------------
// Java_pfx_renderingsupport_PhysicsEffectsRenderer_nativePhysicsEffectsInit
//
/// Implementation of JNI function to initilize the simulation and start the
/// first scene.
///
/// @param env Pointer to JNI environment
//----------------------------------------------------------------------------
void
Java_pfx_renderingsupport_PhysicsEffectsRenderer_nativePhysicsEffectsInit( JNIEnv* env )
{
init();
sceneChange();
}
//----------------------------------------------------------------------------
// Java_pfx_renderingsupport_PhysicsEffectsRenderer_nativePhysicsEffectsSimulate
//
/// Implementation of JNI function to update the simulation and view parameters,
/// perform one simulation step, and redraw the scene.
///
/// @param env Pointer to JNI environment
//----------------------------------------------------------------------------
void
Java_pfx_renderingsupport_PhysicsEffectsRenderer_nativePhysicsEffectsSimulate( JNIEnv* env )
{
update();
physics_simulate();
render();
perf_sync();
}
//----------------------------------------------------------------------------
// Java_pfx_renderingsupport_PhysicsEffectsRenderer_nativePhysicsEffectsUpdate
//
/// Implementation of JNI function to update the camera view and simulation
/// parameters.
///
/// @param env Pointer to JNI environment
//----------------------------------------------------------------------------
void
Java_pfx_renderingsupport_PhysicsEffectsRenderer_nativePhysicsEffectsUpdate( JNIEnv* env )
{
update();
}
//----------------------------------------------------------------------------
// Java_pfx_renderingsupport_PhysicsEffectsRenderer_nativePhysicsEffectsPhysStep
//
/// Implementation of JNI function to perform one simulation step.
///
/// @param env Pointer to JNI environment
//----------------------------------------------------------------------------
void
Java_pfx_renderingsupport_PhysicsEffectsRenderer_nativePhysicsEffectsPhysStep( JNIEnv* env )
{
physics_simulate();
}
//----------------------------------------------------------------------------
// Java_pfx_renderingsupport_PhysicsEffectsRenderer_nativePhysicsEffectsRender
//
/// Implementation of JNI function to render the scene.
///
/// @param env Pointer to JNI environment
//----------------------------------------------------------------------------
void
Java_pfx_renderingsupport_PhysicsEffectsRenderer_nativePhysicsEffectsRender( JNIEnv* env )
{
render();
}
//----------------------------------------------------------------------------
// Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeSceneChange
//
/// Implementation of JNI function to change to the next scene.
///
/// @param env Pointer to JNI environment
//----------------------------------------------------------------------------
void
Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeSceneChange( JNIEnv* env )
{
sceneChange();
}
//----------------------------------------------------------------------------
// Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeCameraUp
//
/// Implementation of JNI function to tilt the camera up
///
/// @param env Pointer to JNI environment
//----------------------------------------------------------------------------
void
Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeCameraUp( JNIEnv* env )
{
float angX, angY, r;
render_get_view_angle(angX, angY, r);
angX -= 0.05f;
if(angX < -1.4f) angX = -1.4f;
if(angX > -0.01f) angX = -0.01f;
render_set_view_angle(angX, angY, r);
}
//----------------------------------------------------------------------------
// Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeCameraDown
//
/// Implementation of JNI function to tilt the camera down
///
/// @param env Pointer to JNI environment
//----------------------------------------------------------------------------
void
Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeCameraDown( JNIEnv* env )
{
float angX, angY, r;
render_get_view_angle(angX, angY, r);
angX += 0.05f;
if(angX < -1.4f) angX = -1.4f;
if(angX > -0.01f) angX = -0.01f;
render_set_view_angle(angX, angY, r);
}
//----------------------------------------------------------------------------
// Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeCameraLeft
//
/// Implementation of JNI function to tilt the camera left
///
/// @param env Pointer to JNI environment
//----------------------------------------------------------------------------
void
Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeCameraLeft( JNIEnv* env )
{
float angX, angY, r;
render_get_view_angle(angX, angY, r);
angY -= 0.05f;
render_set_view_angle(angX, angY, r);
}
//----------------------------------------------------------------------------
// Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeCameraRight
//
/// Implementation of JNI function to tilt the camera right
///
/// @param env Pointer to JNI environment
//----------------------------------------------------------------------------
void
Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeCameraRight( JNIEnv* env )
{
float angX, angY, r;
render_get_view_angle(angX, angY, r);
angY += 0.05f;
render_set_view_angle(angX, angY, r);
}
//----------------------------------------------------------------------------
// Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeCameraZoomOut
//
/// Implementation of JNI function to dolly the camera away from scene,
/// effectively zooming out.
///
/// @param env Pointer to JNI environment
//----------------------------------------------------------------------------
void
Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeCameraZoomOut( JNIEnv* env )
{
float angX, angY, r;
render_get_view_angle(angX, angY, r);
r *= 1.1f;
if(r > 500.0f) r = 500.0f;
render_set_view_angle(angX, angY, r);
}
//----------------------------------------------------------------------------
// Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeCameraZoomIn
//
/// Implementation of JNI function to dolly the camera towards scene,
/// effectively zooming in.
///
/// @param env Pointer to JNI environment
//----------------------------------------------------------------------------
void
Java_pfx_renderingsupport_PhysicsEffectsGLSurfaceView_nativeCameraZoomIn( JNIEnv* env )
{
float angX, angY, r;
render_get_view_angle(angX, angY, r);
r *= 0.9f;
if(r < 1.0f) r = 1.0f;
render_set_view_angle(angX, angY, r);
}
#ifdef __cplusplus
}
#endif