Files
bullet3/Extras/RigidBodyGpuPipeline/opencl/gpu_rigidbody_pipeline2/CLPhysicsDemo.h

53 lines
1.7 KiB
C++

/*
Copyright (c) 2012 Advanced Micro Devices, Inc.
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
//Originally written by Erwin Coumans
#ifndef CL_PHYSICS_DEMO_H
#define CL_PHYSICS_DEMO_H
class Win32OpenGLWindow;
struct CLPhysicsDemo
{
Win32OpenGLWindow* m_renderer;
int m_numCollisionShapes;
int m_numPhysicsInstances;
struct InternalData* m_data;
CLPhysicsDemo(Win32OpenGLWindow* renderer);
virtual ~CLPhysicsDemo();
//btOpenCLGLInteropBuffer* m_interopBuffer;
void init(int preferredDevice, int preferredPlatform, bool useInterop);
void setupInterop();
int registerCollisionShape(const float* vertices, int strideInBytes, int numVertices, const float* scaling);
int registerPhysicsInstance(float mass, const float* position, const float* orientation, int collisionShapeIndex, void* userPointer);
void writeVelocitiesToGpu();
void writeBodiesToGpu();
void cleanup();
void stepSimulation();
};
#endif//CL_PHYSICS_DEMO_H