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bullet3/examples/ThirdPartyLibs/Gwen/Controls/ComboBox.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

84 lines
1.7 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_COMBOBOX_H
#define GWEN_CONTROLS_COMBOBOX_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Button.h"
#include "Gwen/Gwen.h"
#include "Gwen/Skin.h"
#include "Gwen/Controls/TextBox.h"
#include "Gwen/Controls/Menu.h"
namespace Gwen
{
namespace Controls
{
class GWEN_EXPORT ComboBoxButton : public Button
{
GWEN_CONTROL_INLINE(ComboBoxButton, Button) {}
virtual void Render(Skin::Base* skin)
{
skin->DrawComboBoxButton(this, m_bDepressed);
}
};
class GWEN_EXPORT ComboBox : public Button
{
public:
GWEN_CONTROL(ComboBox, Button);
virtual void Render(Skin::Base* skin);
virtual Gwen::Controls::Label* GetSelectedItem();
virtual void OnPress();
void OpenButtonPressed(Controls::Base* /*pControl*/);
virtual void OnItemSelected(Controls::Base* pControl);
virtual void OpenList();
virtual void CloseList();
virtual Controls::Base* GetControlAt(int x, int y)
{
if (x < 0 || y < 0 || x >= Width() || y >= Height())
return NULL;
return this;
}
virtual bool IsMenuComponent()
{
return true;
}
virtual void ClearItems();
virtual MenuItem* AddItem(const UnicodeString& strLabel, const String& strName = "", Gwen::Event::Handler* pHandler = NULL, Gwen::Event::Handler::Function fn = NULL);
virtual bool OnKeyUp(bool bDown);
virtual bool OnKeyDown(bool bDown);
virtual void RenderFocus(Gwen::Skin::Base* skin);
virtual void OnLostKeyboardFocus();
virtual void OnKeyboardFocus();
virtual bool IsMenuOpen();
Gwen::Event::Caller onSelection;
protected:
Menu* m_Menu;
MenuItem* m_SelectedItem;
Controls::Base* m_Button;
};
} // namespace Controls
} // namespace Gwen
#endif