Files
bullet3/examples/ThirdPartyLibs/Gwen/Controls/Slider.cpp

103 lines
1.7 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#include <math.h>
#include <cmath>
#include "Gwen/Controls/Slider.h"
using namespace Gwen;
using namespace Gwen::Controls;
using namespace Gwen::ControlsInternal;
GWEN_CONTROL_CONSTRUCTOR(SliderBar)
{
SetTarget(this);
RestrictToParent(true);
}
void SliderBar::Render(Skin::Base* skin)
{
skin->DrawButton(this, m_bDepressed, IsHovered());
}
Slider::Slider(Controls::Base* pParent) : BaseClass(pParent)
{
SetBounds(Gwen::Rect(0, 0, 32, 128));
m_SliderBar = new SliderBar(this);
m_SliderBar->onDragged.Add(this, &Slider::OnMoved);
m_fMin = 0.0f;
m_fMax = 1.0f;
m_bClampToNotches = false;
m_iNumNotches = 5;
m_fValue = 0.0f;
SetTabable(true);
}
void Slider::OnMoved(Controls::Base* /*control*/)
{
SetValueInternal(CalculateValue());
}
void Slider::Layout(Skin::Base* skin)
{
BaseClass::Layout(skin);
}
float Slider::CalculateValue()
{
return 0;
}
void Slider::SetValue(float val, bool /*forceUpdate*/)
{
if (val < m_fMin) val = m_fMin;
if (val > m_fMax) val = m_fMax;
// Normalize Value
val = (val - m_fMin) / (m_fMax - m_fMin);
SetValueInternal(val);
Redraw();
}
void Slider::SetValueInternal(float val)
{
if (m_bClampToNotches)
{
val = std::floor((val * (float)m_iNumNotches) + 0.5f);
val /= (float)m_iNumNotches;
}
if (m_fValue != val)
{
m_fValue = val;
onValueChanged.Call(this);
}
UpdateBarFromValue();
}
float Slider::GetValue()
{
return m_fMin + (m_fValue * (m_fMax - m_fMin));
}
void Slider::SetRange(float fMin, float fMax)
{
m_fMin = fMin;
m_fMax = fMax;
}
void Slider::RenderFocus(Gwen::Skin::Base* skin)
{
if (Gwen::KeyboardFocus != this) return;
if (!IsTabable()) return;
skin->DrawKeyboardHighlight(this, GetRenderBounds(), 0);
}