Files
bullet3/examples/ThirdPartyLibs/Gwen/Controls/TabButton.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

51 lines
1.1 KiB
C++

/*
GWEN
Copyright (c) 2010 Facepunch Studios
See license in Gwen.h
*/
#pragma once
#ifndef GWEN_CONTROLS_TABBUTTON_H
#define GWEN_CONTROLS_TABBUTTON_H
#include "Gwen/Controls/Base.h"
#include "Gwen/Controls/Button.h"
namespace Gwen
{
namespace Controls
{
class TabControl;
class GWEN_EXPORT TabButton : public Button
{
public:
GWEN_CONTROL(TabButton, Button);
virtual void Render(Skin::Base* skin);
void SetPage(Base* page) { m_Page = page; }
Base* GetPage() { return m_Page; }
void SetTabControl(TabControl* ctrl);
TabControl* GetTabControl() { return m_Control; }
bool IsActive() { return m_Page && m_Page->Visible(); }
virtual bool DragAndDrop_ShouldStartDrag();
virtual void DragAndDrop_StartDragging(Gwen::DragAndDrop::Package* /*pPackage*/, int /*x*/, int /*y*/) { SetHidden(true); }
virtual void DragAndDrop_EndDragging(bool /*bSuccess*/, int /*x*/, int /*y*/) { SetHidden(false); }
virtual bool OnKeyLeft(bool bDown);
virtual bool OnKeyRight(bool bDown);
virtual bool OnKeyUp(bool bDown);
virtual bool OnKeyDown(bool bDown);
private:
Base* m_Page;
TabControl* m_Control;
};
} // namespace Controls
} // namespace Gwen
#endif