Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
23 lines
471 B
C++
23 lines
471 B
C++
#ifndef B3_IMPORT_MESH_UTILITY_H
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#define B3_IMPORT_MESH_UTILITY_H
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#include <string>
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struct b3ImportMeshData
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{
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struct GLInstanceGraphicsShape* m_gfxShape;
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unsigned char* m_textureImage1; //in 3 component 8-bit RGB data
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bool m_isCached;
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int m_textureWidth;
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int m_textureHeight;
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};
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class b3ImportMeshUtility
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{
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public:
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static bool loadAndRegisterMeshFromFileInternal(const std::string& fileName, b3ImportMeshData& meshData);
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};
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#endif //B3_IMPORT_MESH_UTILITY_H
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