Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
18 lines
423 B
C
18 lines
423 B
C
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#ifndef B3_CONSTRAINT4_h
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#define B3_CONSTRAINT4_h
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Dynamics/shared/b3ContactConstraint4.h"
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B3_ATTRIBUTE_ALIGNED16(struct)
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b3GpuConstraint4 : public b3ContactConstraint4
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{
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B3_DECLARE_ALIGNED_ALLOCATOR();
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inline void setFrictionCoeff(float value) { m_linear[3] = value; }
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inline float getFrictionCoeff() const { return m_linear[3]; }
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};
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#endif //B3_CONSTRAINT4_h
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